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Running of the Bulb

Running of the Bulb is a 4-Player minigame from the original Mario Party on the Nintendo 64.

Overview

Running of the Bulb
Type: 4-Player
Time Limit: No Limit
Draw: Nobody Scores Any Points
Game: Mario Party
Console: Nintendo 64
Controls: Standard Controls
Music: Full of Danger
Controls (All):
Control Stick: Move
A: Jump
B: Attack

Protect the player carrying the lightbulb! All players win if the bulb reaches the generator at the end of the path.

As the camera slowly moves forward, protect the bulb-carrier by punching Boos out of the way. If you miss, you’ll get possessed and lose control of your character. Other players can knock the Boos away and snap you out of the possession. And make sure to stay away from the Big Boo at the other side of the path as getting caught by the giant enemy will cause everyone to lose five coins.


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Strategies

You know, these in-game minigame descriptions don’t always tell you everything you need to know. Look over our strategies section for lesser-known tips and secrets, especially those shared by the community!

  • Do not run into the Big Boo chasing after you. You will not get any coins, even if your team makes it to the end without you.
    Thanks, Slowcast!
  • If you hold the bulb, stay around the top right part of the screen.
    Thanks, Spongyoshi!
Got a Running of the Bulb strategy of your own for? Send over your tips using our Tip Submission Form!

Fan Rating

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Full Video

See Running of the Bulb in action! Watch the minigame from start to finish in our quick video playthrough: