Complete World 3 with our Super Mario Bros. Wonder walkthrough focused on every Flower Coin, Wonder Seed, and golden flag in Shining Falls.
Flower Coins and Wonder Seeds are the main collectibles in each level. The three 10-Flower Coins aren’t required to complete the level or unlock additional worlds, but they will add to the currency you can use on the world map. Wonder Seeds, on the other hand, are required for progression, and each level has either two or three to collect. One Wonder Seed is always found at the end of a Wonder Flower effect, and the other Wonder Seed is obtained once completing the level. Any additional Wonder Seeds are found by using a secret exit.
Additionally, each level presents you the a golden flag if you’re able to grab the very top of the goal post at the end of the level. Sometimes it’s simple, other times you may need to be creative about it. No matter which main collectible it is, we’ll cover it in our Shining Falls walkthrough!
Shining Falls is the third world in the game and is unlocked after completing World 2 and collecting 8 Wonder Seeds in the Petal Isles. Use the links below to jump to a specific level:
- The Hoppycat Trial: Hop, Hop, and Awaaay
- The Anglefish Trial: Ready, Aim, Fly!
- The Midway Trial: Hop to It
- The Sharp Trial: Launch to Victory
- The Sugarstar Trial: Across the Night Sky
- The Final Trial: Zip Track Dash
- Crouching High Jump I
- An Empty Park?
- Unreachable Treasure?
- Watery Wonder Tokens
- Timer-Switch Climb
- Timer-Switch Dash
- Additional Collectibles
The Hoopycat Trial: Hop, Hop, and Awaaay
Wonder Seed 1 – The Wonder Flower is inside the long Question Block that you can’t reach. But, the Hoppycat can! Jump when it’s underneath the block to release the powerful flower. As you make your way up, use the giant Hoppycats to your advantage by having them crash through ceilings and form new openings. Wonder Seed is underneath the final Hoppycat!
Wonder Seed 2 – Reach the end of the level.
The Anglefish Trial: Ready, Aim, Fly!
Flower Coin 3 – Swing your trunk and destroy the brick blocks underneath the Question Block. Hit the block to cause the nearby big snail to drop to a platform below. Grab its shell and bring it underneath the blocked off warp pipe. Throw the shell in the air, then enter the pipe. In the secret zone, use the same strategy. Toss the big shell at the glowing tulips, then at the Flower Coin that spawns shortly after.
Wonder Seed 2 – Reach the end of the level.
The Midway Trial: Hop to It
Flower Coin 2 – At the Checkpoint Flag, enter the pipe on the left. Wait for the Hoppycat to pass underneath the switch on the ceiling, then jump! This will temporarily reveal a path to the Flower Coin, but be aware of the Hoppycats that fall from the ceiling. Do a light jump and quickly run underneath them!
Wonder Seed 1 – At the Checkpoint Flag, jump underneath the red Hoppycat and wait for it to return. Just as it makes contact with the block, jump again to knock the Wonder Flower right out of it. Grabbing it will transform you into a Hoppycat, and you’ll be able to make massive leaps upward. As you make your way to the Wonder Seed at the top of this area, keep in mind that you can clear out stacks of those bamboo creatures by charging through them with your spikey tops. And make sure to bounce off the Smogrins near the top!
Wonder Seed 2 – Reach the end of the level.
Golden Flag – This one is pretty simple actually. Just avoid the Hoppycats and you can run and jump of the last platform.
The Sharp Trial: Launch to Victory
Flower Coin 2 – Just after the first Flower Coin, be ready to use the same strategy for the second Flower Coin. Before the tall mushroom creature walks right off the spikes, jump and knock it back into the Flower Coin surrounded by spikes. Don’t feel bad, this one was to walk into the abyss voluntarily!
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Run across the clouds and jump off the last one. Simple!
The Sugarstar Trial: Across the Night Sky
Wonder Seed 1 – Walk along the bottom cloud path in rhythm with the swirling green enemies. If you keep moving forward, the enemies will continue to twirl in a way that you won’t get hurt. The Wonder Flower effect grants you invincibility, and you can keep the 10-second timer in check by collecting the falling stars all over the map.
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Let the moving platforms take you up a bit before you jump to the flagpole.
The Final Trial: Zip Track Dash
Wonder Seed 1 – Shortly after the first Flower Coin, look for a zip track that start to rise into the air. Make a big jump early to land on top of the zip track, you won’t be able to grab the Wonder Flower by sliding beneath it. Keep zipping around as a Hoppycat and you’ll eventually make a massive leap to the Wonder Seed. For the two other Flower Coins, you’ll have to play the level a second time.
Wonder Seed 2 – Reach the hidden exit. You must take the Wonder Flower route to get there. The other exit won’t complete the trial.
Crouching High Jump I
Wonder Seed – Reach the end of the level.
Golden Flag – Getting the third Flower Coin will also get you to the top of the flagpole.
An Empty Park?
Wonder Seed – Collect all five Wonder Tokens. Wonder Seed will spawn at the very top.
Unreachable Treasure?
Watery Wonder Tokens
Timer-Switch Climb
Timer-Switch Dash
Wonder Seed – Similar to the previous level, hit the timer blocks as you make your way through the level. Again, the blocks are very generous as you can hit them as many times as you’d like. No, the glowing tulips are not required to touch to finish the level, but doing so des provide a nice challenge. When you reach the end, hit all the hidden blocks near the Wonder Seed to create a path, then go up and around to reach it.