Complete the secret world in our Super Mario Bros. Wonder walkthrough focused on every Flower Coin, Wonder Seed, and golden flag in Special World.
NOTE: Our Super Mario Bros. Wonder walkthrough is a work in-progress! Check back soon for new updates!
Flower Coins and Wonder Seeds are the main collectibles in each level. The three 10-Flower Coins aren’t required to complete the level or unlock additional worlds, but they will add to the currency you can use on the world map. Wonder Seeds, on the other hand, are required for progression, and each level has either two or three to collect. One Wonder Seed is always found at the end of a Wonder Flower effect, and the other Wonder Seed is obtained once completing the level. Any additional Wonder Seeds are found by using a secret exit.
Additionally, each level presents you the a golden flag if you’re able to grab the very top of the goal post at the end of the level. Sometimes it’s simple, other times you may need to be creative about it. No matter which main collectible it is, we’ll cover it in our Special World walkthrough!
Special World is the seventh and final world in the game and is unlocked later in the game. Use the links below to jump to a specific level:
- Pipe-Rock Plateau Special Bounce, Bounce, Bounce
- Fluff-Puff Peaks Special Climb to the Beat
- Shining Falls Special Triple Threat Deluge
- Sunbaked Desert Special Pole Block Allure
- Fungi Mines Special Dangerous Donut Ride
- Deep Magma Bog Special Solar Roller
- Petal Isles Special Way of the Goomba
- The Semifinal Test Piranha Plant Reprise
- The Final Test Wonder Gauntlet
- The Final-Final Test Badge Marathon
- WONDER?
Pipe-Rock Plateau Special Bounce, Bounce, Bounce
Wonder Seed 1 – It’s a bounce across the Hoppo for the entire level! You’re going to have to maintain a consistent bounce, otherwise you’re going to get stuck on a platform or drop to the abyss below. Keep in mind, bouncing on the left side of the Hoppo will continue to make it go forward, bouncing on its right side will make it start rolling to the left. That’s no good. Also! There’s a hidden block above the Talking Flower at the start of level.
Wonder Seed 2 – Reach the end of the level.
Fluff-Puff Peaks Special Climb to the Beat
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Standard stairs that should get you to the top!
Shining Falls Special Triple Threat Deluge
Wonder Seed 1 – Three Lakitus throw spiked balls in your direction throughout the entire level. Take note, these balls can crash through blocks, and you’ll actually need them to destroy certain blocks in order for you to continue. Also worth noting: There’s a hidden block along the tiny warp pipes near the Wonder Flower.
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Use the square bouncy platform to reach the top. You can always push back towards the rotating platform if the bounce wasn’t up to par.
Sunbaked Desert Special Pole Block Allure
Wonder Seed 2 – Reach the end of the level.
Fungi Mines Special Dangerous Donut Ride
Wonder Seed 1 – This one appears about halfway through the level. It’s a free fall to the Wonder Seed at the bottom, all while avoiding the balls of toxin, the falling enemies, and the toxin walls that close you in from both the left and the right. Remember, you can can control your verticality, so don’t be afraid to pull up and push down when needed!
Wonder Seed 2 – Reach the end of the level.
Deep Magma Bog Special Solar Roller
Wonder Seed 1 – It’s a roll to the finish! The entire level is made of timer blocks, and you have to make sure you roll over all the yellow time reset blocks in order to make it to the end. Some of the bouncy platforms will require you to push in the next direction rather then letting the game do the work for you. If this one is tricky, keep in mind that the Flower Coins don’t have to be recollected if you take a dip in the lava.
Wonder Seed 2 – Reach the end of the level.
Petal Isles Special Way of the Goomba
Wonder Seed 1 – Get ready to scream because this one is annoying. The entire level is played as Goomba where you can run over spikes and you can’t jump. Running underneath the Thwomps as the rise back up, running behind spiked balls, and bouncing off the mushroom trampolines are all part of this package deal. The worst offender of the level comes at the very end where two Blewbirds blow out rainbow bubbles that you have to bounce off of to get across. Twice. A lot of it is just getting lucky with the bubble placements, so the best tip we can offer is to drop down to start bouncing off the bubbles right after the Blewbird on the left finishes blowing its set of bubbles. By the time you reach the right side, the next Blewbird will spit out its own set that should hopefully get you to the final section. It’s tough, but try not to pop multiple bubbles in one bounce!
Flower Coin 3 – Like we mentioned in the Wonder Seed 1 section, getting past this area feels like you got to get lucky, but getting the Flower Coin should naturally happen in the process. Remember, drop down to start bouncing off the bubbles right after the Blewbird on the left finishes blowing its set of bubbles.
Wonder Seed 2 – Reach the end of the level.
The Semifinal Test Piranha Plant Reprise
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Hit the glowing tulip to form a stair of pipes. Jump from the last one to reach the top! Try to get a few running jumps from one of the lower pipes.
The Final Test Wonder Gauntlet
Coming soon!
The Final-Final Test Badge Marathon
Coming soon!
WONDER?
Coming soon!