Complete the main world with our Super Mario Bros. Wonder walkthrough focused on every Flower Coin, Wonder Seed, and golden flag in Petal Isles.
Flower Coins and Wonder Seeds are the main collectibles in each level. The three 10-Flower Coins aren’t required to complete the level or unlock additional worlds, but they will add to the currency you can use on the world map. Wonder Seeds, on the other hand, are required for progression, and each level has either two or three to collect. One Wonder Seed is always found at the end of a Wonder Flower effect, and the other Wonder Seed is obtained once completing the level. Any additional Wonder Seeds are found by using a secret exit.
Additionally, each level presents you the a golden flag if you’re able to grab the very top of the goal post at the end of the level. Sometimes it’s simple, other times you may need to be creative about it. No matter which main collectible it is, we’ll cover it in our Petal Isles walkthrough!
Petal Isles is the main world of the game and is unlocked later in the game. Use the links below to jump to a specific level:
- Leaping Smackerel
- Robbird Cove
- Blewbird Roost
- Downpour Uproar
- Jewel-Block Cave
- Gnawsher Lair
- Maw-Maw Mouthful
- Muncher Fields
- Petal Isles Flying Battleship
- Dolphin Kick I
- Dolphin Kick II
- Boosting Spin Jump I
- Swimming!
- Spelunking!
- Petal Meddle
- Missile Meg Mayhem
- High-Voltage Gauntlet
- Evade the Seeker Bullet Bills!
- KnuckFest Bowser’s Blazing Beats
- The Final Battle! Bowser’s Rage Stage
Leaping Smackerel
Wonder Seed 1 – Wonder Flower is inside a Question Block above the second Checkpoint Flag. Follow the giant Smackerel into the deeper portions of the level, then take advantage of it by letting it see you under the portion of the level you want it to break, all before darting to safety before it goes for the attack. Collect all five Wonder Tokens for the Wonder Seed.
Wonder Seed 2 – Reach the end of the level.
Robbird Cove
Wonder Seed 1 – Look for an orange glowing tulip above an elongated Donut Lift. Touch it then follow it down an underwater tunnel where the Wonder Flower will spawn. Start heading to the right, then look for an opening in the water above. Keep swimming upward by following the currents. Wonder Seed is at the end!
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Jump along the tops of the two palm trees to reach the top!
Blewbird Roost
Wonder Seed 1 – Don’t enter that golden pipe just yet. Smash the glowing light nearby to reveal the Wonder Flower. As Blewbirds start shoot a myriad of colorful bubbles at you, just focus on avoiding touching the enemies. You may want to clear a few out so they don’t start to pile up. Wonder Seed is at the end!
Wonder Seed 2 – Reach the end of the level.
Downpour Uproar
Wonder Seed 1 – Get to the third Checkpoint Flag and look for the Wonder Flower above the music blocks. Once activated, the Wonder Flower effect will toss you in the air. Avoid the electricity by staying clear of the yellow rows of light. Wonder Seed is at the top of this area. Stars will occasionally fly by, so always try to go for them to get that bout of invincibility.
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Swim to the top of the Downpour to get to the top of the flagpole.
Jewel-Block Cave
Flower Coin 1 – See the second Konk enemy, the one that crashes down when it spots you underneath? Have it break through the pink crystals to release the encased Flower Coin. Alternatively, use the drill power-up to burst through the pink crystal. Just enter the ground and pop out once you’re underneath the crystal!
Wonder Seed 1 – See the Wonder Flower encased in a pink crystal? Break through it using the drill power-up, or several ground pounds, and get prepared to start getting chased by a massive Konk. Drill and ground pound your way to the bottom while avoid the gray unbreakable blocks. Once at the bottom, grab the Wonder Seed that’s broken free by the Konk’s final slam!
Flower Coin 3 – After the Wonder Flower segment, use the drill power-up to drill into the ceiling after jumping from the green pipe. Move to the right and slip through the small passageway to reach the Flower Coin. Alternatively, reach the end of this area and wall jump up to the area above the row of Konks to find an alternate route.
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Running and jumping off the pink crystals should be enough to reach the top!
Gnawsher Lair
Flower Coin 2 – Immediately after the first Flower Coin, hit the Question Block to find a Flower Propeller. This will take you up to a secret zone where you’ll have to take out five Goombrats. Sounds simple, but it’s somehow made even easier because there is Gnawsher in the room. You can let it do all the work, or throw up a bubble to get the Goombrat at the top.
Wonder Seed 1 – Don’t let the Gnawshers get to the glowing Question Block! Hit it, grab the Wonder Flower, and start making your way to the right. The goal is to survive as the incoming wall of Gnawshers inch closer, and you make this happen by regularly throwing POW Blocks at them. Wonder Seed is just before the flagpole.
Wonder Seed 2 – Reach the end of the level.
Maw-Maw Mouthful
Wonder Seed 1 – After the Checkpoint Flag, ride the moving platform with the Talking Flower to find a handle to pull. Yank out the Wonder Flower and touch it to become a Goomba. Love turning into a Goomba when their predators lurk about. Walk across the spikes as that’s a thing Goombas can do apparently, then run behind the trees to get past the Maw-Maw. Since you can’t jump, keep dropping down platforms and taking out Maw-Maws by landing on them whenever you have the chance. In the final section, try to at least take out one Maw-Maw from above to make your life a whole lot easier. Hide behind the tree and wait for the other Maw-Maw to pass before moving on.
Wonder Seed 2 – Reach the end of the level.
Muncher Fields
Flower Coin 2 – Throw a POW Block at the random assortment of brick blocks and Munchers, making sure to hit the last Question Block on the right. This will force the red pipe to come down. Enter it, hit the Question Block to have a Star appear, then grab it and sprint across the Munchers to get to the Flower Coin on the left.
Wonder Seed 1 – Find the long Question Block in the ground, then slam down on it to have a Star appear. When it bounces over to the right, drop down and grab it. Speed over to the left and ground pound the glowing area where the Talking Flower is at. Wonder Flower time! We’re back to silhouettes, but this time all the platforms with eyes will follow you. Including the massive one in the background! Stepping on the platform with the Talking Flower will send you to the background. Wonder Seed is all the way to the right!
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Hop over the Munchers and you should be good to do a run and jump.
Petal Isles Flying Battleship
Dolphin Kick I
Wonder Seed 1 – Use the Dolphin Kick badge to boost your way through the water. Mostly a swim to the end with no dangerous obstacles. No rush, unless you’re going for the Flower Coins, that is.
Golden Flag – Use the colorful blocks to get some height.
Dolphin Kick II
Wonder Seed – Reach the end of the level.
Boosting Spin Jump I
Wonder Seed – Reach the end of the level.
Golden Flag – Like you did throughout the level, do a boost spin jump just before getting to the flag. Make sure you’re coming from the platform where the third Flower Coin was at!
Swimming!
Spelunking!
Wonder Seed – Another Wiggler race. Let’s go over a few tips. Jumping seems to be faster than trying to run up a slope, so leap when you can. Try to cut corners, especially in the area where you’re starting to move vertically a bit. In the final section, you don’t have to make massive jumps! Focus on landing on enemies or platforms and less on trying to clear giant gaps.
Petal Meddle
Flower Coin 1-3 – Complete the level in 80 seconds to get all three Flower Coins at the end. We found the Bubble Flower to be quite effective against the Cheep Cheeps and the Nippers, especially the ones clinging to the walls. For the Maw-Maws, take note that you can defeat them with a single ground pound!
Wonder Seed 1 – Survive and reach the end of the level.
Additional Collectibles
Missile Meg Mayhem
This is the first of five levels that are unlocked once you collect all six Royal Seeds from the surrounding worlds.
Wonder Seed 2 – Reach the end of the level.
High-Voltage Gauntlet
Flower Coin 2 – This one can be a bit tricky to grab. The Flower Coin is above a row of electric currents, a place that can’t be reached with a normal jump. Bubbles from your Bubble Flower should do the trick, but you can also grab one of the nearby enemies and drop them in the safe area. Once they wake up, bounce off them to get high enough to wall jump off the right side, then the left side.
Wonder Seed 1 – After the Checkpoint Flag is a zip track. Ride it and you’ll hit the Wonder Flower at the end. Now you’re metal form! And that theme!! Your new ability will weigh down your jumps, but you can also pass through electricity and even conduct some electricity to bring in nearby coins. It’ll also light up the area around you
Wonder Seed 2 – Reach the end of the level.
Golden Flag – Avoid the electric current and use the top of the stairs to reach the flagpole.
Evade the Seeker Bullet Bills!
Wonder Seed 1 – See the brick blocks that act as a bridge over a gap? Let one of the Seeker Bullet Bills rip through the blocks, then jump down. You can also ground pound through. Grab the Wonder Flower and take control of the ship! Step on the yellow switch often and you’ll be able to take out the Seeker Bullet Bills before they can even move. Survive until the end to get your Wonder Seed.
Wonder Seed 2 – Reach the end of the level.
KnuckFest Bowser’s Blazing Beats
Wonder Seed 1 – Touch the glowing tulip after the Checkpoint Flag, then grab the Wonder Flower. Time to jump to the beat! Your timing doesn’t affect the stage, but it will help you avoid enemies. When you get to the vertical section, be ready to quickly jump or you’ll get lost in the toxin. Wonder Seed is at the top!
Wonder Seed 2 – Reach the end of the level.
The Final Battle Bowser’s Rage Stage

Final level! No collectibles for this one. The entire level automatically scrolls and your job is to simply survive. Wonder effects from throughout the game appear as you go by including appearances from the charging Bulrush, the singing Trottin’ Piranha Plants, and the majestic dragon.

For the final boss, rhythm is everything. All your attacks will come from your jump, specifically jumps that come with helpful boost of the ground pushing you upward. Throughout the different phases of the fight, focus and smashing into either or both of Bowser’s hands as this will stop future attacks for a moment and cause Bowser’s head to come into hitting range. Aim for the button under his chin!


As the fight progresses, take note of the ground lights splitting into different sections. Each colored section will pop up at its own beat. The extra height in your jumps isn’t just for attacking Bowser, it’s also great for jumping over the lava Piranha Plant enemies that pass through either the left or the right. Once enough damage has been dealt, the button at the top of Bowser’s head will be exposed. Use the beat to reach the top!