Super Mario 3D Land

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HBK said:
EpicWaluigi said:
YES! RACCOON SUIT FTW!
It's called the Tanooki Suit. =P

How can it be a mix of both? I thought Galaxy was just an amped version of 64, but with newer missions. I wonder if they'll bring back stars though...

You do realize the difference between SM64 and SMG right? Levels of SM64 gives you more freedom to roam around the entire level without much restrictions, while SMG restricts the level to force you to follow a single pathway. SMG-esque graphics and feeling in SM3DS, but with the freedom of SM64.
 
Nintendo Life said:
Super Mario 3D to Use 3DS Gyro Sensor

Posted Sat, 07 May 2011 by Corbie Dillard

No second analogue stick, no problem

While we currently don't have a lot of concrete information on Nintendo's upcoming Super Mario 3D, we are beginning to see bits and pieces of info trickling out as we near this year's E3 show in Los Angeles.

In a recent interview with The Telegraph, Miyamoto explained how the game's camera system would be controlled given the 3DS system's lack of a second analogue stick.

    Sometimes people ask why the 3DS isn't double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.

Miyamoto was also quick to point out just how beneficial the system's 3D effect would be when it came to navigating the varying distances between platforms throughout the game.

We'll be taking the game for a spin next month at E3 and we'll give you all of the juicy details about the game and everything it has to offer.

Source

So Super Mario 3DS will use a Gyro Sensor. It will be used to control the camera, which is why the Nintendo 3DS does not have a second analog control stick. At first, I was sort of iffy about it, but I'd like to see the Gyro Sensor to be put to use.
 
I swear, they better put new and innovating mechanics into the game instead of just being a SMG3.

I don't mind the Gyro Sensor. In fact, I think it would be much easier to play instead of having to use two control sticks so you don't get kerskuffled during gameplay, like I sometimes do. :p

 
HuntMac said:
AegisReflector said:
n fact, I think it would be much easier to play instead of having to use two control sticks so you don't get kerskuffled during gameplay, like I sometimes do. :p
lolololololoolollolololoolololololololololololololololollllolololololllloloolololololoolololololollllolololoololololololoolololololooooooooooooooo

Don't judge my sex life. :(
 
Man I figured out them dual analogue sticks when I first tried Ape Escape :p Granted it was hella clunky for my first time trying that "new" controller, but it was learned when I got a PS2 (the Ape Escape was just a one try thing months or longer before).

I think I just mainly laughed cause I was trying to imagine you trying to work that third analogue like it was someone's first time trying :p But since I have typed out this whole thing I have also come to a memory of somebody else kinda awkwardly working the sticks (like one thumb at a time) :p so you're not the only one.
 
HuntMac said:
I think I just mainly laughed cause I was trying to imagine you trying to work that third analogue like it was someone's first time trying :p But since I have typed out this whole thing I have also come to a memory of somebody else kinda awkwardly working the sticks (like one thumb at a time) :p so you're not the only one.

I just don't like working two control sticks because I believe it's tedious and scrambling.

Like with Playstation, I like working the R2-L2 buttons for the camera.
 
Well, that was games like Spyro that didn't have the analogue sticks out yet :p But you gotta agree that the sticks allow for a lot smoother camera working. Button presses were too stiff (like Super Mario 64 I guess) but at least Spyro is a wide opened game (not a lot of enclosed environments).
 
HuntMac said:
Well, that was games like Spyro that didn't have the analogue sticks out yet :p But you gotta agree that the sticks allow for a lot smoother camera working. Button presses were too stiff (like Super Mario 64 I guess) but at least Spyro is a wide opened game (not a lot of enclosed environments).

I believe the first Spyro didn't, but you could change the option of it on either 2 or 3.
 
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