Mario Party 5 introduced seven boards, three new playable characters, 77 minigames, several modes, and ditched the items for the new capsule system.
Mario Party 5 gives the series a big shake-up by ditching the item system and replacing it with the capsule system. Capsules can be used on players like normal items, but they can also be thrown on a space where landing on it will have the same effect. Seven new boards, three new playable characters, 77 minigames, and a number of new smaller modes make up the second installment on the Nintendo GameCube.
Hit either of the two links below for Mario Party 5 board and minigame lists, along with tips and advice for each. Got a tip of your own? Make sure to submit any helpful advice with the submission form at the bottom of each tip page!
Board Tips | Minigame Tips
|Monday, November 10, 2003||Friday, November 28, 2003||Friday, December 5, 2003||Friday, December 5, 2003|
Mario Party 5 has a total of ten playable characters, three of which are brand spankin’ new. Donkey Kong was demoted to a space though.
*These characters are playable for the first time.
*This board is unlockable!
|4-Player (23)||1 vs. 3 (12)||2 vs. 2 (12)|
|Battle (6)||Duel (15)||Bowser (3)|
|DK (3)||Story (1)|
|Party Mode||Story Mode||Super Duel Mode|
|Bonus Mode||Option Mode||Mini-Game Mode|
This time items come in the form of capsules, free items you receive by passing a capsule machine. What’s not free is actually using the item on yourself. Not interested? You also have the option to throw the capsule on a blue space within 10 spaces of your location. Anyone that lands on the capsule occupied space will receive the effect whether it be good or bad.
|Blue Space||Gain 3 coins.|
|Red Space||Lose 3 coins.|
|Happening Space||Activates event. Depends on board and placement.|
|Bowser Space||Starts Bowser event.|
|DK Space||Starts Donkey Kong event.|