Mario Party 5

Mario Party 5 introduced seven boards, three new playable characters, 77 minigames, several modes, and ditched the items for the new capsule system.

Mario Party 5 gives the series a big shake-up by ditching the item system and replacing it with the capsule system. Capsules can be used on players like normal items, but they can also be thrown on a space where landing on it will have the same effect. Seven new boards, three new playable characters, 77 minigames, and a number of new smaller modes make up the second installment on the Nintendo GameCube.

Hit either of the two links below for Mario Party 5 board and minigame lists, along with tips and advice for each. Got a tip of your own? Make sure to submit any helpful advice with the submission form at the bottom of each tip page!

Board Tips  |  Minigame Tips

Release Dates

North America
Japan Europe Australia
Monday, November 10, 2003 Friday, November 28, 2003 Friday, December 5, 2003 Friday, December 5, 2003

Playable Characters

Mario Party 5 has a total of ten playable characters, three of which are brand spankin’ new. Donkey Kong was demoted to a space though.

Mario Luigi Peach Yoshi
Wario Daisy Waluigi Toad(New!)
Boo (New!)
Koopa Kid (New!)

7 Boards

Toy Dream
Rainbow Dream
Pirate Dream
Undresea Dream
Future Dream
Sweet Dream
Bowser Nightmare (Unlockable)
   

75 Mini-Games

4-Player (23) 1 vs. 3 (12) 2 vs. 2 (12)
Battle (6) Duel (15) Bowser (3)
DK (3) Story (1)

6 Modes

Party Mode Story Mode Super Duel Mode
Bonus Mode Option Mode Mini-Game Mode

Capsules

This time items come in the form of capsules, free items you receive by passing a capsule machine. What’s not free is actually using the item on yourself. Not interested? You also have the option to throw the capsule on a blue space within 10 spaces of your location. Anyone that lands on the capsule occupied space will receive the effect whether it be good or bad.

Movement
Mushroom Capsule 5 coins Adds a second dice block to your roll.
Super Mushroom Capsule 10 coins Adds two additional dice blocks to your roll.
Cursed Mushroom Capsule 5 coins Roll a dice block ranging from one to five.
Warp Pipe Capsule 10 coins Randomly swamp places with another player.
Klepto Capsule 10 coins Get randomly flown to another player’s space.
Bubble Capsule 10 coins Force the player to move 10 spaces ahead. You also lose all your capsules and you can’t choose your direction at junctions.
Wiggler Capsule 20 coins Warps you to the star. You still have to purchase the star yourself!
Coin
Hammer Bro Capsule 5 coins Lose 10 coins.
Coin Block Capsule 5 coins Summons Coin Block that gives you 10 coins.
Spiny Capsule 5 coins Steal 10 coins from another player.
Paratroopa Capsule 10 coins Roll a dice block to determine how many coins opponents will lose.
Bullet Bill Capsule 5 coins Steal 30 coins from anyone you pass on your turn.
Goomba Capsule 5 coins Swap coins with another player.
Bob-omb Capsule Free Lose 20 coins, but only after the space has been passed or landed on three times.
Koopa Bank Capsule 10 coins Acts as a bank tanking 5 coins from everyone that passes it. Using the capsule on yourself gives you all the coins currently in the bank.
Piranha Plant Capsule 5 coins Lose half your coins.
Capsule
Kamek Capsule 10 coins Shuffles everyone’s capsules.
Mr. Blizzard Capsule 10 coins Lose all your capsules.
Magikoopa Capsule 10 coins Swap capsules with another player.
Ukiki Capsule 10 coins Pick another player to lose all their capsules. The lost capsules are then thrown on spaces.
Lakitu Capsule 10 coins Steal a capsule from another player.
Special
Tweester Capsule 15 coins Move the star to another location.
Duel Capsule 15 coins Duel another player.
Chain Chomp Capsule 15 coins Steal coins or a star from another player.
Bone Capsule Not Usable Keeps you protected from one Chain Chomp attack.
Chance Capsule 20 coins Activates Chance Time.
Miracle Capsule Not Usable Does nothing. If three are collected at the same time, all the stars the player in first has will go to the player in last place.
Bowser Capsule Not Usable Bowser will automatically appear when this capsule is collected and it’ll be thrown onto a random space.

Spaces

Blue Space Gain 3 coins.
Red Space Lose 3 coins.
Happening Space Activates event. Depends on board and placement.
Bowser Space Starts Bowser event.
DK Space Starts Donkey Kong event.