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Lava Tile Isle |
- The Grindels don’t carry you when they move. If your opponents don’t know this, use it against them. ~ SomeWildSeal
- Grounded attacks are actually pretty powerful, if you find the timing, you can easily push most opponents (especially AIs) over the edge. ~ Spongyoshi
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Hot Lava Jump |
- At the start of the game, do high jumps when the rope touches the floor. When the rope speeds up around 20, start doing small jumps slightly later instead to keep up. ~ Spongyoshi
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Shell Shocked |
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TOAD in the Box |
- For the first one, jump when you can start to see Toad’s face. For the second one, jump when Baby Bowser is rotating away. For the third one, jump when Baby Bowser is in front of the camera. For the fourth one, jump when you see the Piranha plant Rotating away. For the last one, try to jump at different intervals, if you mash the button, it’s likely you’ll get the same results! ~ Spongyoshi
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Mecha-Marathon |
- To mash both buttons efficiently, join your both fingers and harden them. Move them up and down as little as possible. ~ Haruwolf
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Roll Call |
- Players won’t be shy of copying the others so only note your accurate count at the end of the game. Also, count in your head or the other players will overhear you! ~ Spongyoshi
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Abandon Ship |
- If everyone is good at the game, I’d suggest aiming for the coins on the sides rather than the big prize. ~ Spongyoshi
- Mashing really don’t matter until you get close to the top. Save your stamina for the second half of minigame. ~ Haruwolf
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Platform Peril |
- On forward-moving conveyor belts, jump early. On backward-moving conveyor belts, jump late. ~ Spongyoshi
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Totem Pole Pound |
- The fastest way to clear is to only do full height ground pounds. This will clear one full totem segment each time, so doing it 5 times will clear the minigame. ~ DMG
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Bumper Balls |
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Bombs Away |
- Jump often! If something touches the island while you’re grounded, you’ll get dizzy. The radius can touch nearby grounded players on the last missile so jump over when it lands! ~ Spongyoshi
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Tipsy Tourney |
Finish the middle squares first. The shell speeds up when it’s closer to the edge making it harder to complete the middle if saved for last. ~ jbutterfield |
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Honeycomb Havoc |
- Try to leave your opponent with three fruits at the end. This is an automatic win. ~ jbutterfield
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Hexagon Heat |
- Move to the center as the platform is coming back up. This leaves you better prepared for the next color. ~ jbutterfield
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Skateboard Scamper |
- It’s faster to jump up the slopes. ~ jbutterfield
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Slot Car Derby |
- Don’t accelerate or decelerate too suddenly. When you see your speed starts getting really high, ease off of the accelerator with moderate pace. When you start getting slow again, ease back onto the accelerator. ~ Stalfos King
- If everyone starts on go, but you wait half a second, you can get a speed boost to get to max speed sooner than others. ~ Kenko shinkuma
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Shy Guy Says |
- There’s actually a timer representing how long you have to press a button, It’s Lakitu! Shy Guy holds up his flag for as long as Lakitu is on screen, this can help out a lot in situations where Shy Guy is holding up more than one flag. ~ Gianluca_S
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Sneak ‘n’ Snore |
- The faster you go, the longer it will take you to get into the barrel when you want to stop. ~ General_JF
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Dizzy Dancing |
- Move around your analog stick until your character moves towards the music note. That is where your you should be pointing it in. ~ Slyshi
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Tile Driver |
- Quickly press Z after pressing A , you will do a short jump ground pound and you will flip the panels faster. ~ Duck
- Jump from one tile to the next, ground pounding while you’re in the air. ~ jbutterfield
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Deep Sea Salvage |
- Unless you get blocked by another player, try to stay atop the water as much as possible! ~ Spongyoshi
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