Events - Fatigue
Decreases the rolls of every player next turn by 1.
Double Die
All players will roll 2 dice the next movement phase, keeping the higher of the 2 rolls.Treadmill Phase
Bowser : Hmm... this seems familiar... well I finally fixed your stupid problems from before - it'll unfortunately take a turn for the system to reboot to full power but I'll still make sure you all fall down!
Decreases the rolls of every player next turn by 1.
Double Die
All players will roll 2 dice the next movement phase, keeping the higher of the 2 rolls.Treadmill Phase
Bowser : Hmm... this seems familiar... well I finally fixed your stupid problems from before - it'll unfortunately take a turn for the system to reboot to full power but I'll still make sure you all fall down!
Bowser rolled Blue, 1
Bowser : Heh... figured as much. Once it all reboots you'll be done. I'm giving you this final turn to survive!Turn 7
Movement Phase
Bowser : Heh... figured as much. Once it all reboots you'll be done. I'm giving you this final turn to survive!Turn 7
Movement Phase
Bowser still is having the system vent out still. The place is just getting hotter and hotter, and everyone just feels more fatigued with each passing turn. Dice roll is once again reduced by 1.
Sashe rolled a 0 and 0
The Shattered Legacy rolled a 1 and 0
Spongyoshi rolled a 1 and 4
NintendoFan rolled a 2 and 1
Wow, looks like the tables have turned this turn. Sashe won't be moving while everyone else will be.
Sashe rolled a 0 and 0
The Shattered Legacy rolled a 1 and 0
Spongyoshi rolled a 1 and 4
NintendoFan rolled a 2 and 1
Wow, looks like the tables have turned this turn. Sashe won't be moving while everyone else will be.