YSMP - Treadmill Party!

2 players this time decided to protect themselves - with the last roll of the 4r die, it seems inevitable for it to show up, right?Event Phase

Lots of bonuses - what's going to happen that's good for you all now?

Sashe - Bonus Event!
Short-Circuited / High Spirits


The Shattered Legacy - Bonus Event!
Short-Circuited / Reversed Controls


Short-Circuited doubles up with each one btw. 2 Short-Circuited bonuses equals a reduced total to 1/4 of what was rolled by Bowser for the treadmill.
 
Events - High Spirits
Increases the rolls of every player next turn by 1.

Short-Circuited
For the next few turns, cuts the roll of the Treadmill phase in half, to a minimum of 1.Treadmill Phase

Bowser : Last turn and yet sabotaged...? No matter... I'll make sure to roll a good roll this time...

Bowser rolled Red, 4

Bowser : Muahaha.... finally... Time to set this thing to full...

Upon pulling the lever to activate the tradmill, Bowser received an electrical shock due to the Short-Circuited effects upon it. Bowser fell over, dizzy from the shock of it.

All players on the treadmill were also sent back 2 spaces.Turn 5
Movement Phase

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Toad can be seen once again cheering you all from the sides! This boosts your spirits and once again boosts your rolls by 1!

Sashe rolled a 6
The Shattered Legacy rolled a 4
Spongyoshi rolled a 3
NintendoFan rolled a 1

You guys really need to start using those Serback Events more - if a player gets too close to the end, a Setback event could potentially give you the time you need to catch-back up to them!
Then again - you guys are only halfway there...

Players hanging on the chains weren't sent back last turn btw because they were safe. Except they can't really stop on this exact space again though because.
...I said so that's why. Pls move and don't camp in one spot. :p
 
Only The Shattered Legacy decided to go into protection. But will it be worth it...? Especially with the treadmill currently Short-Circuited, but then again, a certain Setback Event could restore that...Event Phase

Lots of bonuses - what's going to happen that's good for you all now?

Sashe - Setback Event
Fire Ball / Fatigue


Spongyoshi - Bonus Event!
Double Die / Reversed Controls


Short-Circuited still weakens Reversed Controls as a small note before you decide. No setback events will affect these though sadly.
 
Events - Double Die
All players will roll 2 dice the next movement phase, keeping the higher of the 2 rolls.

Fatigue
Decreases the rolls of every player next turn by 1.Treadmill Phase

Bowser : Argh... first with all these misses before and now I learn of an electrical breakdown right as a pull the lever... today just isn't my day... Hopefully I'll make a good roll this time, but with the electrical breakdown still, I'm not sure...

Bowser rolled Blue, 3

Bowser : Ehh... better now than to suffer an electrical shock again, I guess. You guys get this turn off, but next turn I'll have the breakdown fixed, and then you'll be begging for mercy!Turn 6
Movement Phase

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Before rolling Bowser can be seen at the control panel trying to make an adjustment to the system. Suddenly, a huge explosion appears near him, venting out extremely hot gasses into the room. While Bowser himself wasn't too shocked, probably this being his idea, the hot gasses makes you all fatigued, reducing your rolls by 1.

Sashe rolled a 0 and 4
The Shattered Legacy rolled a 0 and 1
Spongyoshi rolled a 0 and 0
NintendoFan rolled a 0 and 0

Whoa that's, umm... quite the setback there...
Just as a note as to how this roll went, it was a 6-sided die with the labels 0, 0, 1, 2, 3, and 4 on it.
Still, having everyone roll at least a 0 each... and such low totals overall too... very struggled turn.
Except for Sashe though - Sashe was lucky enough to get a 4. :p
 
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