We're probably going to use that design, it's simple enough for everyone to make cards on it since it's just sprites and an Arial font. . I might make small changes though.
>Iffy card title font. Change it to something wider. Also, "Shell Energy" is more concise than "Koopa Shell Energy"
>Rank is Shroom --> Flower --> Star --> Shine? What is the rank stat anyways?
>Would like consistency betw. Veteran/Troll and Energy/Shell text.
>With the Triple Shell Image, I think the smudge's opacity can be dropped a tad...
Suggestions:
>Make dedicated boxes (using some beveling function which I forget...?) to emphasise each important info? (e.g. a box around rank, each attack's effects bar [not comments])
>Number next to Energy icon for attacks to reduce space (the FURRRIES [sic] information is pushing it and couldn't fit any more icons)?
LV 2 MLYW is the most recent of these and probably the one closest to a final design. Support cards will be a little more fixed up (Mostly where the stats are). I'm also thinking about stacking attacks like LV 2 MLYW being able to use Hair Stun.
Nifty. Any fan-art (i.e. B+W) possible as character image?
Hmm, support cards sound nifty, but could there be a support function of each character card that is only available when that card is, well, in support? (I've been playing SRWOGG's Shuffle Battler which has a system like this).
And I still don't get the Rank bit. =P Everything else is logicallly understandable. Keep up the Cool (Hair? no, Card) work.
Hah, me helping the staff is my thing. Nice one. Though who knows if it's final. Oh yeah, Since that card of me is support, it doesn't have a level. Heh.
I dunno about the support function for each card since support cards are supposed to be weaker than Member Cards. Rank is just based on usefulness and rarity.