The Great MPL Text Adventure

DKH said:
> Double Facepalm.
> Try Left Door

This room contains a variety of tools. You notice a shovel and a hoe leaning against the wall, and an axe is resting on a shelf. Above that, on another shelf, is a series of bottles and other small things.

You can hear footsteps coming from above.


INVENTORY:
Slots: 4/8
Revolver w/ 1 shot | Deck of Cards | Pocket Knife | Vandalized ID
 
DKH said:
> Take Axe
> Examine higher shelf more closely

You take the axe and an unlabeled bottle of booze. What luck - it's hard to come by alcohol in these times! You smooth your hair, adjust the fedora atop your head, and dust off your fancy suit. You look like a proper gentleman now.

INVENTORY:
Slots: 6/8
Revolver w/ 1 shot | Deck of Cards | Pocket Knife | Vandalized ID | Unlabeled Booze | Axe
 
DKH said:
> Return to previous room.
> Have axe ready, and try center door.

You come into yet another hallway. There is a door on both sides of the hall, as well as the door that leads back to the other halfway. There is a set of stairs on the far end going up to the first floor. This hallway warrants no description. It is as plain and ordinary as the other hallway, except even worse because it is hardly unique now that you’ve seen the other one.

However, you start to feel nauseous. The room is filled with some sort of stinky, stale odor. The guests before you probably did something on the carpet. Although, this means you lose some health.

VIP'S HEALTH: 90/100

INVENTORY:
Slots: 6/8
Revolver w/ 1 shot | Deck of Cards | Pocket Knife | Vandalized ID | Unlabeled Booze | Axe



 
DKH said:
> Return to last hallway
> Use Axe on right door

The axe has no effect on the door. Because of this, the axe is now stuck in the door. You'd better press on without it.

INVENTORY:
Slots: 5/8
Revolver w/ 1 shot | Deck of Cards | Pocket Knife | Vandalized ID | Unlabeled Booze

 
H-J カービイ said:
>Go through left door
>Take shovel
>Return to second hallway
>Go through middle door
>Ascend stairs

You add the shovel to your inventory for whatever reason. You sure feel like an ass today. Meh, who knows. However, the second hallway is still really repulsive to your health at the moment. It wouldn't be wise to go upstairs yet.

You have lost health because you entered the stinky hallway again. If only there were a way to avoid the smell...

VIP'S HEALTH: 80/100


INVENTORY:
Slots: 6/8
Revolver w/ 1 shot | Deck of Cards | Pocket Knife | Vandalized ID | Unlabeled Booze | Shovel

----

VIP: Getting ahead of themselves, eh? No effect. :p
 
Linkachu said:
>use  Unlabled Booze in attempt to get rid of the smell

You have a drunken orgy of a party in this stinky hallway....and now that you've drank all the booze, the hallway smell like vomit from you puking up from your hangover. Great idea! Make the hallway more smelly so you lose more life!
>Open left door
The left door won't budge. However, a keyhole is on the lock...

INVENTORY:
Slots: 5/8
Revolver w/ 1 shot | Deck of Cards | Pocket Knife | Vandalized ID | Shovel
 
H-J カービイ said:
>Use Din card to try and open the door
>Failing that, try to open right door

>After that, see if the carpet is removable

Din card's not effective.

You enter the room. You notice it has no wallpaper and its light, much like that one hallway, is flickering obnoxiously. There is a single table in the center of the room, with a key in the center of it. Next to that key is a small slip of paper with hastily scrawled writing on it. Ugh, but forget that. That flickering is gonna make you have a seizure! If only you could fix that situation...

Oh, and the vomit has been added.




 
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