The Great MPL Text Adventure

Vipsoccermaster said:
>Use the revolver to shoot at the area that's flickering.

...Unless you want no light at all, you do not waste your bullet on a mere problem.

>Search for a switch
>Failing that, attempt to smash light using shovel
>Collect key while glancing at writing

You don't find a switch, but the ceiling light is miraculously repaired thanks to your shovel. You suddenly feel like far less of an ass for carrying this thing around.
The note seems to read “GENC QB ABG GNXR.” You’re not entirely sure if you understand what this means.

You take the key. Funny, it looked awfully suspicious just sitting there in the middle of the— well, looks like the door clicked like somebody just locked it. You probably should have seen this coming.

INVENTORY:
Slots: 7/8
Revolver w/ 1 shot | Deck of Cards | Pocket Knife | Vandalized ID | Shovel | Vomit | Key






 
Vipsoccermaster said:
>Take the paper, just in case we need it for the future.

You realize you have a good phonographic memory, so you rip it up.

H-J カービイ said:
>Check if the key opens the just locked door
>find somewhere to scrawl knife marks as VIP tries to decode GENC QB ABG GNXR by shifting all letters

The key does not open the locked door. The mysterious being is still on the other side of the door.
 
The computer can reject any command at anytime. It just takes up time to review every single command, so be careful folks.

----

>Load the revolver ready to fire last shot when mysterious being comes out.

The being is OUTSIDE the door. He is not willing to come in to attack you, it seems.
 
The code is not needed here.

And there would be food, but the narrator wants you to starve, so tough luck.

But hark! You knocking on the walls...makes the being knock on the walls!...Can this be communication?!
 
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