TBS Activity Game 2 - NintendoFan vs Sashe2705

So just as a thing to point out I'm currently still working on sprites for things like the HP bars. As such, I wana see how they fit into this game so for the rest of the game, I'm making all damaged units utilize the new HP bar (reason for damaged units is because of the HP adjustments I've made for many units already, including dropping dragon's HP from 14 - 10 and Soldier from 8 - 7). These are also suppose to show that unit's max HP but I only made HP bars for units based on their newly adjusted HP so... just look at them as remaining HP okay? :pSashe's Turn
Dragon Rider attacked! Soldier A took 5 damage!
Horseman attacked! Ice Mage took 2 damage!

NFan - Army Value : 13
r5V5U5a.jpg

Sashe  - Army Value : 21

NFan's Turn

So how do the health bars look? Do you think I should also add a number beside them to show how much HP is remaining as well...?
 
HOW THE...
I know I said it was coming but HOW DOES THE OVERPOWERED DRAGON GET MURDERED BY 4 MEASLY SOLDIERS!?
AND THIS IS BEFORE THE HP NERF I'M GIVING IT BTW.


...sigh, welp, that what one gets for being reckless with their units.NFan's Turn
Soldier A attacked! Dragon Scales cut damage taken in half! Dragon Rider took 1 damage! The Dragon Rider was killed!
Soldier B attacked! But there was no target...
Soldier D attacked! But there was no target...
Ice Mage used Ice Pillar! Horseman took 1 damage! Horseman became trapped!

Sashe's Turn
He does nothing lol.

NFan - Army Value : 13
Y9Bw4Le.jpg

Sashe  - Army Value : 8

NFan's Turn

As things stand, we're about to enter something I'd like to call the Stalemate Clause, in which I've only briefly talked about in the other game. This will come into play when either the Ice Mage or Horseman are killed, as they are the only two capable of breaking it. Within the Stalemate Clause, one player will be able to hide endlessly and thus never end the match, in which the only way to end it is have either player come out (which typically causes negative effects for that player). In that case, the player whom causes said stalemate. Basically -

NFan causes the Stalemate Clause when the Horseman dies, and
Sashe causes the Stalemate Clause when the Ice Mage dies
​

In NFan's case, it will be because the only remaining unit for Sashe is the one who protects the fort, meaning NFan can keep his distance while slowly picking off the final unit, in this case, NFan will be given a Overthrow Victory, where he can rout all the enemies or capture the fort based on what Sashe chooses.

In Sashe's case, none of NFan's units will be able to damage the unit on the fort, meaning in order for Sashe to secure victory, he has to try and make his Army Value greater than that of NFan to secure a Stalemate Victory, or he can capture NFan's fort with the Horseman to secure a Capture Victory.
*If the Horseman dies before either of these two conditions are met, then the game will end in a Stalemate regardless.

However, in order to less complicate things for you guys, simply killing the Ice Mage will already drop NFan's army value below that of Sashe's.
As such, if either the Ice Mage or Any unit in Sashe's Army dies (despite how unlikely the Armoured Knight is going to die before the Horseman), the game will end.


Actually, forget what I just crossed out. I counted over your totals and noticed there was a slight error in Sashe's army value. (Forgot to drop 3 value for the Ballastician's item. :p)
Take this in mind. Good day. :p
 
Are you guys keeping track of what's happening here?Sashe's Turn
Horseman attacked! Ice Mage took 2 damage!

NFan's Turn
Soldier B moved 3 down and bumped into the Horseman. :p
Soldier B attacked! Horseman took 2 damage!
Ice Mage used Ice Pillar! Horseman took 1 damage! Horseman became trapped!

Sashe's Turn
He does nothing again lol.

NFan - Army Value : 13
kNI2U26.jpg

Sashe  - Army Value : 8

NFan's Turn

I swear this game is going to end in a tie after all this ends...
If not, thank god - I don't wana deal with that. :p
 
NintendoFan said:
1. Horseman A attacks Armor Knight.
2. Soldier B moves 4 down, and attacks Armor Knight.
3. Ice Mage moves 2 up and as far left as possible.
4. Soldier D moves 1 left and 3 down.
Disregarding this whole move just because of Soldier B's move. You don't know what's going on atm I guess.Sashe's Turn
Armoured Knight attacked! Horseman A took 2 damage!
Horseman attacked! Horseman A took 2 damage!

NFan - Army Value : 13
jtooqUz.jpg

Sashe  - Army Value : 8

NFan's Turn
 
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