Yeah or to have all the boards, board items and characters
🍕 Slyshock 🍕 said:Any chance you'll implement tools to edit mini-games, or at least a mini-game toggle?
SmithJrBlaquaLuigi said:Can I showcase your Mario Party hack to do the LP through my YouTube Gaming Channel whenever you're finish hacking your project? If so, let me know!![]()
PartyPlanner64 said:Mini-games are completely hard-coded portions of the code, so I don't really think there can ever be much of an editor for those (at least with any sort of flexibility). I mean, you could probably modify the existing games here and there, but to actually make a Mini-game would require writing ASM (or maybe very low-level C). I have not looked into Mini-games much at all, perhaps there is some sort of common API they use, but it probably isn't much to work off of.
Toggling what games show up is more doable. I imagine there is some sort of simple list of their indices somewhere.
aka making that minigame playable. It's this kind of stuff that I think will be possible a minigame editor doesn't since there are just so many different variables and the minigames are so different from each other.🍕 Slyshock 🍕 said:making The Beat Goes On end with everyone alive winning rather than a draw?
Yoshiman222 said:https://www.youtube.com/watch?v=xrgPbYK9QmY
As of now I can't see any feature that allows you to change text like that. Maybe in the future.🍕 Slyshock 🍕 said:Yoshiman222 said:https://www.youtube.com/watch?v=xrgPbYK9QmY
Does PP64 support flavor text before a board starts and when you buy stars? I'm assuming that full-blown cutscenes are a bit too advanced for now.