Paper Mario: Sticker Star

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Huh, that definitely made me think more about the game, a lot more. It's odd having the whole thing broken down like that, but it does make me want to know more. The sticker attack gimmick I feel may get annoying, especially if there is no other way to attack, and if you lose all stickers can you not attack anymore?
 
chaosshadow123 said:
Huh, that definitely made me think more about the game, a lot more. It's odd having the whole thing broken down like that, but it does make me want to know more. The sticker attack gimmick I feel may get annoying, especially if there is no other way to attack, and if you lose all stickers can you not attack anymore?
I think it's possible that you still have the normal Jump and Hammer stickers that you can use all the time.
 
Vipsoccermaster said:
chaosshadow123 said:
Huh, that definitely made me think more about the game, a lot more. It's odd having the whole thing broken down like that, but it does make me want to know more. The sticker attack gimmick I feel may get annoying, especially if there is no other way to attack, and if you lose all stickers can you not attack anymore?
I think it's possible that you still have the normal Jump and Hammer stickers that you can use all the time.
no you cannot use hammer and jump whenever they are specific stickers. ::)
 
I loved the maps of the RPGs, not so much SPM, like how the whole world was laid out and you can see how they connect, I can't remember how MRPG did it, but a quick travel feature could be good. If it was get to the end of here taking you to this part then sure, but I wouldn't want a find the hidden goal type of thing.
 
"This game puts a lot of emphases on the paper thing... I hope they're still going to take this game seriously. The other Paper Mario games took themselves seriously to some extent, and that was part of the charm. I'm not against some silliness, but I sincerely hope there's still some serious aspects to this, especially in the storytelling department. After all, it wasn't the paper thing that made the previous games great."


This quote summarizes how I feel about the game so far. TTYD had a bunch of paper aspects but that's not what made it one of my favorite games. It was the good storyline, good humor, and RPG aspect that made it so enjoyable. I feel like they sort of ruined it a bit in SPM and I hope that this game doesn't turn out that way. I still plan to get the game but I don't have the highest hopes for it as of now.
 
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