It's Not Mario Kart Without Items

Nintendo Life said:
Mario Kart Without Items Isn't Mario Kart, That Includes the Blue Shell

Posted Thu, 10 Mar 2011 by Trevor Chan

Hideki Konno explains the importance of its inclusion

We can't expect franchises to stay the same forever, but when the crowd-dividing Blue Shell was introduced to the Mario Kart series back in Mario Kart 64, maybe not all of us expected it to stay through to the modern day instalments.

Hideki Konno is one of the main players behind the series, having served as director for Super Mario Kart and Mario Kart 64, and producer on Mario Kart DS and Mario Kart Wii, he's in a pretty good position to justify the inclusion of the power-up item that smashes into the racer who's enjoying the delights of first position, with less than a handful of ways in which to escape.

Speaking to Kotaku, Konno defends the power-up that has been responsible for costing players a place in the top positions before the race is over:

    You know, with [Mario Kart] Wii, at least you can avoid it... The timing is tough, but at least you can avoid it.... Fundamentally we’re always playing while we’re making adjustments [to the games,]... We usually have some sort of theme to direct what we’re looking at. With [2008's] Mario Kart Wii, it was to create a race where, up until the finish line, you didn’t know. We wanted to create a race where everyone was in it until the end.

Noting that the development team had the same goal for Mario Kart 64 where everyone was in it until the end, the lack of processing power prevented Nintendo EAD from implementing a game mechanic that kept all eight racers relatively close together on-screen, countering the natural separation between players in the middle of a race.

    Going back to the blue shell, it sounds like maybe [gamers] have some issues with it... I’m not trying to project or anything. I think in our next Mario Kart, we’ll be looking at the balance and I think we’ll come up with some answers and some solutions to make the game fresh and exciting as we move forward... I’m often asked, hey, in Mario Kart, could you please make a mode where there are no items. Let us race. But personally I think Mario Kart without items is not Mario Kart. Our goal, of course, is to keep the items in but just balance it well.

With the upcoming Mario Kart game for the 3DS, it will be interesting to see what new changes will be made, as well as what old features will remain.

Source

Well, it's true that it isn't Mario Kart with no items, even if you have the ability to turn them off. What will happen with items for Mario Kart 3DS?
 
To be honest, I would like Mario Kart and Brawl more if there weren't any items.
 
My 2 cents:

Heads/Joke side: so it can't be MK without Staryu? Wha~? :p

Tails/Serious side: maybe the next thing to balance is the "professionalism" of the MK series and cut down on ridiculously zany items, and the fun, chaotic side.

Surely there can be an option to choose "Pro Mode" (no items) or "Classic Mode" (too lazy to think up a better name) as a global game setting?
 
H-J, you're not funny. >.>

My view is that they just have a better item system, they can keep items like Spiny Shell, but don't make it so common, same with ThunderCloud. But MK without items, just isn't Mario Kart. It's basically "the person with the highest top speed wins!!11" since that's how it would be with items. Just my 2 cents. Items on Mario Kart are fun however, they make the game mad fun which I like. :p

EDIT: I mean without.
 
There should be a setting for the items just for the lulz and to see who's bettr at driving
But the items is what makes Mario Kart although I hate when 2 ppl get a Blue Shell at once and uses it simultaneously
Some items be repeating which even gets me madder although I be in last place 75% of the time
But items are a nice concept which makes Mario Kart unique in it's own ways
 
I'd still want items in, just not the Pow Block and that retarded Thundercloud. without items, it'd be boring and people would be sore winners. Like the title says, it's not Mario Kart without items. I'd like a feature where you can turn off the items. That'd make things more challenging. Even though items can get annoying, Mario kart is still fun with them.
 
Coco Bandicoot said:
Items can be annoying. But like the title says "It's Not Mario Kart Without Items". I would like a feature where you could turn the ones you hate of and leave the ones you like on. But items are fun.
So, kinda like Brawl, right? Sounds like a good idea. An option to turn the items on and off would probably appeal to many members of both sides of the argument.
 
DKH said:
Coco Bandicoot said:
Items can be annoying. But like the title says "It's Not Mario Kart Without Items". I would like a feature where you could turn the ones you hate of and leave the ones you like on. But items are fun.
So, kinda like Brawl, right? Sounds like a good idea. An option to turn the items on and off would probably appeal to many members of both sides of the argument.
Yes,  exactly like Brawl.
 
The Brawl community says "No Items is the way the game is meant to be played." Mario Kart follows the same principle, that being Items makes the game unfair if the same boss player gets to own more then usual. Okaaaaaaaaaaaaaayyyyyy... so why are there Items in the first-place and why when you get the game, load it in your Wii, go through the title screen, make a save file, and play the game, the Items are turned-on by default? I think you guys are just whining too much. If you don't like Items, then just turn them off!
 
Billy12510 said:
The Brawl community says "No Items is the way the game is meant to be played." Mario Kart follows the same principle, that being Items makes the game unfair if the same boss player gets to own more then usual. Okaaaaaaaaaaaaaayyyyyy... so why are there Items in the first-place and why when you get the game, load it in your Wii, go through the title screen, make a save file, and play the game, the Items are turned-on by default? I think you guys are just whining too much. If you don't like Items, then just turn them off!

Maybe because during online, 99% of players use items you dumbfuck.
 
I will agree, yet really, can we have it like Brawl so we have simple Items like Mushrooms and Green Shells, and not overpowered ones like the Lightning, Blue Shell and Bullet Bill. Or, just have them go back in time 4-5 years ago and stop that Bullet Bill and all that other s*it from getting into their minds.
 
Super Mario Kart basically had like, what, 6 items that weren't cheap at all? Pretty sure we don't need 40+ items.
 
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