Smash Run or Smash Tour

Smash Run or Smash Tour?

  • Smash Run

    Votes: 1 33.3%
  • Smash Tour

    Votes: 1 33.3%
  • I like them both equally.

    Votes: 1 33.3%
  • I hate them both.

    Votes: 0 0.0%

  • Total voters
    3
I'm completely divided on the two modes myself honestly.

Smash Run I loved while Smash Tour I can't stand.
I do hate the lack of options for both though...

It's mostly because of their final battles though - Smash Run having a variety of options the game chooses from (in which I wish you could narrow those options down a bit), and Smash Tour being a Time Match with limited lives... I hated that. Maybe if the extra stock remaining after the battle counted to your points I wouldn't be so mad about it.
 
In terms of objective measurements contributing to your customs etc., Smash Tour is definitely more consistent with drops (slight increase if you do well, and apparently no real difference depending on turns), but Smash Run is more efficient for its version (since for custom moves at least, Crazy Orders isn't a thing and your other main options are the same in the Wii U version - Classic, All-Star, Trophy Rush).

But as for the modes themselves:
Smash Run - 5 minutes actually works really well; any shorter and it'd feel too short if you beeline for challenge doors (which can easily eat up nearly half the time if you don't pay attention), any longer and you wouldn't get the sense of pressure to grab the last few stat boosts/pickups and avoid getting KO'd. (Also, I'm glad you don't have a stock limit in the Run phase, I recall older images having a 4 stock limit.) I play random loadouts (but always choose Atk/Spd builds) so it's never boring except for when you end up traversing the same areas again and again (another reason why 5min is enough, otherwise you'd explore everything which would get boring if you did that over 100 times). Enemies can be annoying, especially the boss enemies (except Bonkers I guess, and Reapers are okay if you have the right powers) - though I'm proud to say that I have killed a Clubberskull ONCE. Final battles almost feel too predictable given my character builds, VS Enemy Team, Run/Climb depending on what my character usually sucks at, or Multi-Man. Standard Smashes appear but they're somewhat of a minority. btw I hate VS Enemy Team. If anything, I felt Final Battles to be either curb stomps, or time wasters which I don't expect to win (looking at you, you horribly designed Kid Icarus Enemy Team stage; or Run as Ganondorf; or Climb as Little Mac, for example); those are boring and I don't see how they are any more enjoyable than he 5 minute Run before.

Smash Tour - if you go in to this expecting a perfect game, throw your controller away and break your game disc. :p Anything you want to happen usually gets ruined thanks to trophy effects (hello Boss Galaga, Tingle, Dillon etc.) and atrocious luck (two hammers spawning in front of your opponent) or CPU ganging (why would a CPU target me when I don't have the highest stat total? Because apparently the highest Special stat is threatening enough), but just take it in your stride. After all, the only thing that matters really is checkpoint bonuses, stats, and hopefully not running into other players on the board when you have Excitebike active (this happens far too often for me to count >.>). The final battle is, contrary to Yoshiman, my favorite part of the whole thing - I suppose the knowledge that any falls you take don't count against you makes it so much easier to just try everything at your disposal (especially if you play with custom set characters, where you'll be bound to NOT know some of the moves - unless you're a custom move god who knows all 580 moves (no Miis, remember?) in and out) - but please remember what your strengths are: don't rely on items/throws if your Arms is a pathetic sub-100, and don't neglect your A moves if you have 1000 Attack >.>
Speaking of the 'horrible time match with limited lives' - I once had 10 fighters before the final battle (I thought I'd keep other fighters too, but alas they disappeared - and for 3 turns this continued) and I lost the final battle because I wanted to see how my stocks went down if I jumped off (which gave another CPU who had one character left the KO needed for a win) XP. Unless everyone somehow has over 5 characters each (i.e. never if CPUs are involved, and even then a regular amount of characters per player is 3-4) time won't run out before someone is the last man standing.
Board wise, Medium sized is best as there's less interaction than Small, and those stupid battle spaces from Large don't exist; also it's easier to get the Metroids/Reapers/Glint Beetles/Souflees on Medium. Play the board section like Fortune Street - race to the suit spaces (towers), and try landing on them. There's no pick a card nonsense, just more stat boosts. :p

tl;dr they're both unique modes which are better suited to their platform, but for actual battles, I'd pick Smash Tour; for immersion, Smash Run. For getting equipment and customs, go play Crazy Orders if you're on Wii U, otherwise enjoy the grind. :p (Yes, that was sarcasm.)
 
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