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This one was a lot of fun! I'm a big fan of the many unique interactions and Happening Spaces, and nothing about the layout seemed noticeably abusable. If I have any criticism, it'd be in some of the Quiz Game questions we saw (potentially at the risk of sounding like a pedantic "well actually" nerd):

One question asks which game doesn't require an Expansion Pak to play and includes Perfect Dark as an incorrect answer, but non-Japanese copies of Perfect Dark have some of the multiplayer functionality available without the Expansion Pak, so listing another game there seems like a better idea.

At least one other question asks you to identify a cartridge on a specific area of the map. I don't really like the idea of making players remember a custom Mario Party board background as extra homework, but it's also "worse" by including Japanese cartridges, which I imagine some people would be unfamiliar with. There is at least one instance Paper Mario is a possible answer while the Japanese cartridge is in the background (which technically has a different name than the English game), and that could be confusing to some people. Just a thought.

Either way, they're minor quibbles and neither of those instances ended in a situation where the correct answer wasn't clear. You can tell there was a lot of effort put into this one, and I expect it'll get more play just to see more of what we missed on the first playthrough!
Full Game Played
Yes
Turns Played
30
Opponents
Computers and Humans
Method of Play
Real Hardware
Solid presentation, but an absolutely awful experience to play. The two small loops are miserable, allowing a player to easily trap other players with Fly Guy and land on Chance Time multiple times (both of which will happen even more often when you bring more players to those areas), and the right loop has an Item Shop, which is trivially easy to farm. As a result, nothing interesting happens and the charm of Chance Time wears thin very quickly.
Full Game Played
Yes
Turns Played
25
Opponents
Computers and Humans
Method of Play
Real Hardware
Nice presentation, but unremarkable to play through. Magic Lamps trivialize much of the path choices since there's an Item Shop in the beginning loop and the Happening Spaces don't feel compelling. Getting taken back to the start isn't very fun, and "get a strong Item for going the long way with a Skeleton Key" doesn't feel very connected to Dark Link conceptually and, again, is outweighed by the easily accessible Item Shop.
Full Game Played
Yes
Turns Played
30
Opponents
Humans Only
Method of Play
Real Hardware
A good time! Faithful adaptation of the MP6 board. Reverse Mushrooms can be used to collect two items in the nighttime sections because of the spots that force forward movement, but that doesn't seem like a bad thing to me.
Full Game Played
Yes
Turns Played
25
Opponents
Computers and Humans
Method of Play
Real Hardware
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