Source: http://mariopartyforum.com/index.php?topic=2892.0Mario Party returns with all-new stages and a slew of new minigames, and we've played a few rounds on two of the ninth installment's new areas. The competition is slightly different from what you might be used to. Instead of moving around the stage separately, all players ride together in a vehicle. Of course, only the player whose turn it is reaps the benefits of landing on a particular space.
The goal is to collect as many Mini Stars as possible before reaching the end of the stage. These prizes are scattered along the path, but you can also earn them by landing on special spaces and competing in minigames. Just watch out for the noxious purple Mini Ztars - they remove Mini Stars from your inventory. Adding a bit of strategy are the various dice block that you can find, including those that roll only high numbers or roll only a 0 or a 1. They allow you to better plan where you travel.
The first stage that we played was Toad Road, which has a fairly basic layout. One of the main attractions is a broken bridge that cannot be jumped unless all players roll a sufficiently high number. Failing to do so drops the car into a Mini Ztar-filled canyon. The second stage, Bob-omb Factory, is littered with conveyer belts that change your course. Each stage also includes an encounter with a miniboss and a final boss. In the Bob-omb Factory's fight against a giant Whomp, for instance, each player stands on a rotating platform while attempting to avoid being flattened by the stone creature.
You can't have a Mario Party title without minigames, and there are dozens of new challenges in which to compete. These range from memory games (quickly count a horde of Goombas as they rush into their homes) to tests of your button-pressing skills (tap the proper buttons to climb a mountain) to more-physical activities (swing the Wii Remote to throw toppings on a pizza). With so much to do in Mario Party 9, you're bound to be playing with your friends for a long time.
The conveyor belt idea soundscool, my guess would be they either change by ? spaces or just by turns. [/quote]