My Top 10 Favorite 3D World Levels

Everyone's doing something on their blog so I am too :p
Number 10.​
3-1 Snowball Park ​
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This was an okay level to start off World 3. the difficulty was sub-par which is to expected, and the level was pretty short. The background and music were beautiful, we were introduced to a new enemy, the Snow Pokey which was very much like a Goomba Stack, only you can throw it's parts. This is also the first level for ice physics to kick in. It wasn't used a whole lot throughout the game, but why wouldn't you have it in the ice-themed world(even though this is the only ice/snow level :p). The Gooba Skate(I think that was what it was called?) was a lot of fun, too. The Tanooki Suit was a good choice for the level, navigating the ice and taking out the tall Snow Pokeys. The hidden propeller block was ok, it didn't serve much purpose, tbh. The three Green starts were in good places, not to hard to find. The one with the bunny will keep you staying for a few extra seconds if you want that 100%. I should also mention the placement of the stamp, not nidden but was a hard grab if you had the skate on, and not a Tanooki Suit. I haven't tested multiplayer on this one, but from what I can tell, it's not all that chaotic, unless everyone has a stamp and someone starts picking a snowball fight lol. A very short, sweet level with good appeal, which is pretty good but doesn't do much else to impress.
 
Number 9.
Mushroom-2 Spiky Mount Beanpole
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This is probs a underrated one. First off the visuals and music. Okay music track, better fitted here than the overworld theme. I don't think that World Mushroom is a good place for this. It has a tiny bit more difficulty, with the Spikes and it also introduces you to the Lucky Cat Bell. One of the best things about this level is that since the elevation is very high here, it's perfect for collecting coins with the Lucky Cat Suit. Definitely better than the original, but I felt that this should have been in Star World, much like how the Stone Tanooki Leaf was introduced in Special 1 in 3D Land.​
 
Number 8.
6-Tank Bowser's Bob-omb Brigade
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I'm just gonna say this right now. I have a knack for night levels. This is no exception. The first tank level was great but they really expanded dong on this on. The theme of last time was cannons so this time it was bombs. They were pretty great and the Tanooki suit was a smart choice of power up considering they can turn Bob-ombs into usable bombs and also because I think did didn't want to push the Cat Suit into every level, so this is a nice change. The Baddie Boxes made the level more atmospheric and I like how the mixed it up with pits. the scrolling camera wasn't too fast or too slow except for a few times where you had to pick up a bomb and throw it. Boom-Boom was actually a great boss this time.....given the chance. The clones were actually pretty challenging if you give him the chance to spawn them. If they didn't make him easy to hit right after he came out of his shell and gave him invisibility, he would be  apretty hard boss. Hopefully by the next one on the list, the levels will really start picking up.​
 
Number 7.
Flower-12 Boss Blitz
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Well I like bosses, so there's not much else to say.
Boom Boom and Pom Pom should've been in their other forms, but I guess this'll do. King Ka-Thump and Boss Brolder(i think that's the name) are great as is. the new forms of Hisstocrats and Moltey Boss Blob are fantastic. They ramped up the difficulties on them, which I like. except for the fact that you can just take rosalina and double jump on the hisstocrats' backs I like how you can choose the order of each boss besides Motley. Gives ya a sense of control even though you can run out of time if you're not quick(which I must say is the only good placement of a timer in this game).They also did not copy the original backgrouds from the original fights, which they put in a the extra effort for, so that's a plus. The castle at the end in the background was kinda uneeded. I was just floating in space which was kinda ugly and stood out. Given that I like boss rush levels, I also like this one as well.​
 
Number 6.
5-1 Sunshine Seaside
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This one is so relaxing to the point where you just feel immersed into the level. So open, so visually  appealing, and the music ties it all in. The 5 key coins won't let you pass without collecting them, so there's a bit more exploration. The koopa shells were fun to play around and we got the Boomerang Flower. Fun power-up for this level. The first and third green star were in good places, but the second was kinda obscure. Speaking of the second green star, I feel there should've been more involvement with the water but ah well. Plessie was nice addition, unnecessary but fun nonetheless. Great course. Next up, 5.! ​
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Number 5.
Bowser-Train The Bowser Express
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Mmmmm, yes. When you enter this level, the first thing you notice is the train glimmering along the glowing lights of World Bowser. After boarding, you're facing against different enemies and in different scenarios. Bullet Bills, Conkdors, and even Madpoles describe the wide variety of enemies on The Bowser Express. The autoscroll is nothing bothering except for when entering one of the train car's rooms which is another result on SMB3DW's lack of depth perception. Depth perception is also a problem when obtaining the stamp, which is a Conkdor. Yeah, these guys were in this level, but 2-1 would've been a little more appropriate. The Green Stars weren't put in difficult parts, which was pretty nice considering the autoscroll. Pom Pom was given more clones, but didn't help up the difficulty. Those clones only took up space lol. Visualy impressive, fun level, great variety of enemies, and amazing music.
 
1. Long time no see.
2. No pic, since this was typed on a tablet.
3. Made a few changes to what the final 4 were, but that doesn't affect much.
Number 4.
6-6 Bullet Bill Base​
This level displays one of the Cat Suit's powers: climbing walls. There're conveyors on the walls that'll take you wherever they lead, helping you discover the openness of the level. Nice to have a level full of Bullet Bills, they're such an underrated enemy. The only flaw was that the stamp was in such a strange spot, just near the flagpole. It felt like after E3 2013, they just shoehorned it in. A great joy in multiplayer, with everyone scampering about on walls. A solid, fun, and open level.
 
Number 3.
Bowser-2 Cookie Cogworks​
This level certainly is a treat, literally! The level is jam-packed with cookie cogs, Boomerang Flowers, and Piranha Plants. Traversing the level, while isn't too hard, is certainly fun, and the jazzy music lifts your spirits. The cogs and spinning crackers add to the fun of platforming, and the Boomerang Flower will be used to take out nasty Piranha Plants or any mice that get in your way. Multiplayer here, is more safer than it usually is. There's platforms beneath the main ground, saving you from losing your life or to serve as a sweet secret. The last green star may be a little taunting, as you can see it, but you'll have to go around tge goal pole and be brave enough to long jump all the way down. Other than that, the collectibles are in all the good spots. With the attitude coming out this level, you'll be on your way to Bowser!
 
Number 2.
Bowser-4 Footlight Lane​
So peaceful, yet so fun. First off, the gimmick of the level are invisible platforms, and as something touches it, it reveals the way. Interesting concept, and Nintendo pushes it to the limit. Thwomps and Cat Bullet Bills pelt the course and they too, also reveal the way which definitely spices up the gameplay and shows that Nintendo can take a gimmick and go further with it. There's also a section with moving spikes, which I found myself constantly ground-pounding to find my way. The aesthetic is really top notch here, on the sky above World Bowser, bright lights shining from below. The stamp was cleverly hidden, near a glowing area on the ground, which I ground-pounded and lit the way to the stamp. Superb level design, I have to say. 
 
Number 1.
[size=18pt]5-7 Searchlight Sneak
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Well, number 1. You probably have seen this on MPL, but that's not stopping me. Like most levels in 3D World, it has a particular aspect to make different. And by far, this is my favorite. There are searchlight everywhere, an once you activate it, Cat Bills fire at you(which are my favorite enemy btw). The level is intense and gives you options. You can ether rush through and be dodgy, or careful and precise. The Cat Bills can also destroy blocks that you're standing on, keeping you active.There's also a bit of nice detail here. This is the level before the World 5 castle. This levels acts like a barrier you pass in order to reach the castle, as if King Ka-Thunk is really trying defend the purple Sprixie Princess. At the end, you'll catch a view of the castle, reminding you of your goal. The level also hides a Goomba mask, which will let you sneak through without being fired at, another nice touch. Multiplayer is also reeeeally fun, even if your friends go in the spotlight. It all adds to the action. The Green Stars were placed very well, 2 of them having you use the spotlight, and 1 avoiding it. Lots of nice touches made this level as intense and action-packed as it was.




Something I need to talk about before ending this.
-Extremely sorry for the slow updates. School's been getting in the way and so has my procrastination. Personally, this was a learning experience for me. I feel like I could've handled this better with some planning ahead. And if I do another top 10, it'll be a top 5. And it won't be any time soon. I think. But thanks to anyone who took the time to read any of this :p.​
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