All Boss-Battles

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Conditions for Breakdown is to get a total of a multiple of three by the end of your turn (other rolls that don't equal a multiple of three are added to your score) to attack. However any roll that surpasses 15 counts as you attack.

Bowser Jr ball icons let him attack you for up to -4 points (-2 pre-anger).

Whomp Stomp is ok provided you don't get Whomped. Bombard B.Bob-omb is purely outsmarting your foes.
 
31GHT B1T S3RVANT said:
Conditions for Breakdown is to get a total of a multiple of three by the end of your turn (other rolls that don't equal a multiple of three are added to your score) to attack. However any roll that surpasses 15 counts as you attack.

Bowser Jr ball icons let him attack you for up to -4 points (-2 pre-anger).

Whomp Stomp is ok provided you don't get Whomped. Bombard B.Bob-omb is purely outsmarting your foes.
Bob-omb one is like Same is Lame, but it is much better, since it has big, normal, and small kind of bob-ombs.
 
Ok, I've seen all of Bowser's boss-die attacks, so here they are:

Wiggler - Wiggler walks around the battle stage, easy to dodge. Yes, He walks in space O.O
Big Bob-omb - Big Bob-omb lands centre stage, calls Bob-ombs to fall from the skies. Somewhat difficult to avoid damage.
King Boo - King Boo appears and sends two waves of 5 Boos that go anticlaockwise and then clockwise.
Blooper - Blooper appears and throws Urchins at players before floating off.
Chain Chomp - Chain Chomp lands in stage and charges across the stage.
Bowser - Bowser fires five waves of fireballs forward (3,4,3,4,3). Not too difficult to dodge.
 
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