Yoshi's Island Mafia Gaiden (End - Kamek Won)

If you ever host another I will gladly join.

I must say, if you do... Adding roles at the beginning is essential. It makes way for better discussion instead of a blindly he said she said. That was one downfall about this mafia, I feel personally. And inexperienced players. But I let it slide because it was their first time. Maybe shorter deadlines?

Other than that, I did enjoy my time with this whilst I was still alive... But alas, the forces of nature didn't want me to. :c

--

I never suspected Billy at all. I was neutral on him the entire game. He definitely did his part in blending in & not being suspicious...

If there was anyone I highly suspected it was Slacker or TSL. Even Matt at the beginning.  Let's not forget Aegis too... My beloved.
 
Mizore_Ice said:
If you ever host another I will gladly join.

I must say, if you do... Adding roles at the beginning is essential. It makes way for better discussion instead of a blindly he said she said. That was one downfall about this mafia, I feel personally. And inexperienced players. But I let it slide because it was their first time. Maybe shorter deadlines?

Other than that, I did enjoy my time with this whilst I was still alive... But alas, the forces of nature didn't want me to. :c

--

I never suspected Billy at all. I was neutral on him the entire game. He definitely did his part in blending in & not being suspicious...

If there was anyone I highly suspected it was Slacker or TSL. Even Matt at the beginning.  Let's not forget Aegis too... My beloved.
I actually started to feel the hidden setup wasn't going as well as I thought it was going anyhow as well part-way though. No plans to do something like that again, which will make it tough to try another Lyncher/Lynchee game. Then again, I don't wana try another of that too. :p

And I did start to lose interest in this because of how the game was going, sorry for that. You people kinda just... ugh, sorry again. =/

Like now for instance - still haven't done any work on the results for this. Probably should get started on that soon... :p
 
Even with closed setups, have a set role allocation. I think the combination of unknown setup and lynchee-lyncher predominant gameplay hurt this game. If the lyncher and lynchee were just mixed among the other town roles in a normal game it would have worked better.

Tbh lynch-focused, one-mafia games are better in immediate, interactive settings rather than stretched out like this.

Deadlines should have been shorter, I agree with Mizore on that count. And don't let votes lead to leniency tiebreaks - just mod nominate a person at random for lynch.

RIP the features of my ability. I assume it was 'if you're targeted at night, you survive but lose vowels'.

Smile Flowers?

I haven't reviewed the posts but I should check Billy. I think everyone got distracted by Slacker/Sashe to notice Billy as much.

Smaller game next time please, keeps everyone focused.
 
The Shattered Legacy said:
Even with closed setups, have a set role allocation. I think the combination of unknown setup and lynchee-lyncher predominant gameplay hurt this game. If the lyncher and lynchee were just mixed among the other town roles in a normal game it would have worked better.

Tbh lynch-focused, one-mafia games are better in immediate, interactive settings rather than stretched out like this.

Deadlines should have been shorter, I agree with Mizore on that count. And don't let votes lead to leniency tiebreaks - just mod nominate a person at random for lynch.

RIP the features of my ability. I assume it was 'if you're targeted at night, you survive but lose vowels'.

Smile Flowers?

I haven't reviewed the posts but I should check Billy. I think everyone got distracted by Slacker/Sashe to notice Billy as much.

Smaller game next time please, keeps everyone focused.
Smiley Flowers, yes.
I was also just trying out this format for the first time too. Not thinking of doing a lyncher/lynchee format again anyhow without some sort of Mafia interference because then it would be a lot better I'd think. Plus, while at first I thought it was a unique and cool idea (it actually looks like that from the surface, because I think you liked it too at first.) the combo just didn't end off working as well as presumed. Plus it got a little annoying not letting people know their roles at certain points.
 
I was actually trying to think of a final story to shove into here as I was getting stats up and such. Once this post had been posted, I'm setting the thing to "Finished"
FinalYMIG_zps37c565f5.png~original

Goomba - At night would sometimes give the player a random message saying there's something in their bag. Mostly meaningless overall.
Yoshi Egg - Gives the holder an additional vote that comes into play only when it's 1 vote off from a lynch. Hatches a few days in, revealing the power to the player holding it.
Bob-omb - Explodes a few days in, making the player dizzy while revealing their role. While dizzy, that person must speak in incomplete sentences while also removing all vowels from their messages (excluding any votes/names). They also become immune to night kills. They can snap out of the dizziness at anytime they feel like at the cost of their night immunity, however.
Grim Leecher - Prevents the player from making a hammering lynch. If they attempt to, their role gets revealed.
Star - In the first few nights, gives the player a special dream where they will learn the contents on another's bag.
Smiley Flower - Makes the player immune to night kills.

Baby Mario - Lynchee - is immune to nightkills. If killed, his team loses the game. Otherwise might give the player a random message saying there's something in their bag, just like a Goomba.
Kamek's Wand - Lyncher - The player is actually Kamek disguised as a Yoshi. Knows the players who have Baby Mario or a Smiley Flower in their bags, and is forced to kill someone else each night.

Spoiler: Quicktopic (click to show/hide)

Winner (Everyone who won) :
Billy

...yeah, that's about all I can think of this time, sorry. =/

Swiftly flying out of the fortress in which he captured the Yoshi's in, Kamek joyfully carried the bag with Baby Mario off to Bowser's Castle to put an end to things once and for all.

"It work! My devious plan work! I blended in with the Yoshi's perfectly! They never suspected me! And when the time came, I swiped the Baby right from their big noses!" Kamek chuckled to himself as he was flying through the forest. However, it soon became apparent to Kamek how tiring it was to do all that work by himself, and he couldn't possibly stay on his broom the whole time back to the castle. Guess that makes sense to him - he hasn't really slept for quite a time now, scheming against the Yoshi's.


Perhaps just a little rest will do. Can't afford to drop the baby again like last time and have something else pick it up.

Waving his Magic Wand, Kamek then summoned some Shy Guys around the area who've already aligned themselves with the Koopas from that previous battle in the nearby village. They all prepared a landing spot near one of their actual fortresses that the Yoshi's need to get to in order to continue. They set up tents everywhere in the area, and set out plans on how to guard the area in the unlikely case that the Yoshi's happen to find  the place somehow, so that when Kamek wakes up from his nap, he'll be ready to continue on with the baby back to the castle. With guards posted at every corner, Kamek was certain he was going to win this, as he started to drift off in his own tent. However, the Shy Guys themselves weren't 100% convinced yet that this was the best action they could have taken, siding with the Koopas...

The End​
Thanks everyone for playing! I hope you had at least some fun with this game despite the setbacks that happened! And be sure to keep an eye out for the next Yoshi's Island Mafia, this time going back to it's roots with the Shy Guys as they try to survive as the Yoshi's and Koopa's continue their war!
 
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