Things You Don't Like in Games

Chorus RafalRib said:
Parts without music - Music is the most important thing in games!!!
Well, yeah... If you're playing rhythm games. Lack of music can enhance the general atmosphere of certain areas in some games (like the bit before the final battle in Mega Man 2, the Hyrule Castle area in Legend of Zelda, the Tomb Raider series, Silent Hill, etc...)

I, for one, cannot stand moon logic puzzles. You know the ones; Batshit insane puzzles with solutions that hardly make any logical sense and can only be found out through grevious trial and error.
 
When you can't rewind a text scene.

>Long cutscene
>Last save is like 10 minutes ago
>Accidentally press a twice
>FFFUUUUUUUUUUUUUUUUUUUUUU
 
Geezelus Chrysler! I have no idea how long I took to make this post, but I listed as many things as I could!



Instant kills always suck..at least in boss fights. I can get over falling into bottomless pits or something happening mid-stage (i.e. Fuzzy Wall in World 6 of Super Mario 3D World), but ugh. Or when they entirely ruin your progress (Hama, Mudo...). Quick-Time Events also fall under this, though I haven't played a game where they're absolutely crucial to survival (...does Soul Calibur 3 count?).

Being given no idea what to do at some point. Good examples being The Thousand Year Door, where the final tip for finding General White is not given to you by a Twilight Town NPC, and the secret boss in Persona 3, who will instant kill you if you don't follow certain rules that she never tells you about. This can kill a RPG run singlehandedly if the player gets completely lost as a result (without a guide).

Also, luck-based levels where luck is not the main point, or where it's severely tipped in favor of luck. Blue Shell, anyone? Something like the Slot Machine in Star Fox is fine, but having to rely on luck specifically to win something that should not revolve around it isn't cool. I know Mario Party is luck-based but this also includes the "Half your mini-stars" events that plague some MP9/10 boards without making it reasonable.

No music when it doesn't feel right. One of the few major problems of Final Fantasy 14; there's no music in fields at night, but there doesn't feel like there's much of a point to this. Same for other games that use nighttime as an excuse to not put music.

Trolling moments, when they feel mean-spirited. I hate using this term, but sometimes, they happen...If they're just playful jokes, I'm fine, but if it actually affects the game...then augh. Maybe it's because I don't like sarcastic humor that much, but these are just slaps in the face. Sarcasm might be a big thing on the Internet, but not everyone likes it.

Missables, usually in RPGs. Sometimes this is just completely unavoidable for the sake of the setting, but when you miss something, you might not be able to get it ever. Sometimes you have a second chance to find it, i.e. through New Game +, but other times, nope. This is one of those reasons one might want to look at an RPG guide just for avoiding this.

"No Export for You" situations. This technically isn't IN games, it's about them. Sometimes unavoidable merely by business, but when it does happen, either the game becomes completely unplayable, or fans have to sort through and translate tons of text just to make the game playable for others. It is, fortunately, not as common as it used to be, but some games are still getting translations (i.e. DS Tales of Hearts. The PS Vita version actually has character inconsistencies between versions).

Big difficulty spikes, although reasonable when done correctly. Sometimes there's just that one level that jumps at you and ends up being harder than most stuff even after that point. Levels labeled "That One Level" on tvtropes tend to be good examples.

Unskippable cutscenes that are really long. One of the things I love about modern gaming is that if you fail something important, like a boss fight, you can skip a cutscene (or use a savestate, on emulators) to get right back into the action immediately. But when you can't skip something that's really, really dragging on, that's not fun, especially if you fail something difficult multiple times.
I normally tolerate (and I mean tolerate) very long loading times, mostly because I can do something else or relax while the game loads, but with cutscenes, I need to press a button or somesuch to advance the dialogue (usually...), so I can't lay back and let things play.

Online battling free-for-alls with little combat depth. Yeah, if I'm going to pick any one game genre to center out for just disliking entirely, it's this genre. Rumble Fighter, Lost Saga, Splash Fighter...I feel like these are trying to be good clones of Super Smash Bros. in their own respect, but they just don't do it right at all...There's little skill involved with them most of the time, and lag tends to REALLY suck on these....GetAngry 2 is the absolute worst of all with this, and I just hate that game, as it does everything wrong AS AN MMO, and not just a game of this genre.

(This one might look silly for being really specific) Why is Daisy not in a mainstream Mushking platformer yet? No really, does anyone here find this strange? She's been in at least 30 games without ever appearing in a platformer since Super Mario Land. Not even Luigi U! At least Waluigi had his own big fangame...

Too much graphical focus, but especially recently. Some games seem to implement 3D graphics just for the sake of 3D graphics, and others seem to try way too hard to make graphics a main thing. I'm completely fine with 2D, and I get a little worried when the graphics artists look like they're trying WAY TOO HARD to make games look more like art than games (although they technically do count as art, gameplay should be the core focus).

Too much focus on the main character. I don't know, but sometimes I'd rather not the games just push things towards one character and one only when it comes to making games. I like when games have a diverse cast where you, from the reader perspective, can relate to and oppose the ideals of characters of the universe you read. Maybe it's a personal thing for me not to be attracted to a main character, because I usually don't relate with them and instead with someone else.
I know there are lots of people who like Mario, but it's just a liiiiiitttle odd when almost everything in his series gets plastered with his name, to the point of the series being called "the Mario series" and an in-universe "Mario Kart TV" appearing. Hence I prefer to refer to the kingdom instead, to avoid excluding the others. I mean sure, there isn't much story to the series, but the series has gotten very diverse, and the little backstories that do exist (Rosalina being a good example) tend to be memorable. Also going to hit on Pikachu for this, although this isn't really an in-game thing; let the other pokemon have some dolls manufactured too, okay? XD
Games that tend to be multiworlded/alternate universe situations, where the mains tend to be different from each other (like the Tales games, or the Zeldas because the Links almost always vary from game to game) are generally safe from this.
On a side note, it's kinda funny when this gets completely inverted, like in the Persona series.
 
Those button mash events. Like, spam space to overpower doucheman or something. Those are just ridiculous.

"We don't actually want to challenge you, but we want to pretend we're challenging you, so hit your space bar as fast as you can. Thanks babe, you're so mlg!"
 
Oh where do I begin

Bad Graphics: I'm not too fond of games with bad graphics, I'll let the DS era slide because it was the DS...couldn't really fix that until the 3DS. Games that just look SOOO BAD make me cringe :/

Weird Physics: games that make your controls so weird and complicated aren't my cup of tea. Like Sonic 06 for example, most of the controls are so bad. Cobtrols that make you Glitch out is another example

Bad Plot/Story: normally I don't mind story In games but lately some games have bad plot lines that just make it so boring and pointless to play, unless you really don't care about the story and are just playing the game for fun.

Unexplainable events: things that happen that you want answers too but never get revealed are so annoying but I guess fun in a way, the developers of games really like to keep you guessing

Horrendous Music and Unfinished products: I can't play a game with bad music (not true btw) the one thing I look forward too is the soundtrack in games but to see the final product and all of the music is bad just seems too rushed and I don't like it :/. rushed games just makes the people who made it look so lazy and can always turn out bad, they don't have to hurry up and make the game for fans, we can be patient and like the game for how it's supposed to be made, instead of getting unfinished bad content :/
 
Viboolin of the Pancake said:
Succubus said:
Remember when certain games were like "Spin the stick super fast to do this thing and give your palm blisters!"? I still hate that to this day.
Oh geezelus chrysler, those? I remember having to get my mom to help me with those on Minigame Island in MP1. I think I still would need the help if I was still playing that, too.
Oh boy, I hate those minigames xD
It almost felt like I was going to break the circular arrow key mechanism... (I forgot the name :p)
 
Pointless minigames in a Party Game.
MP10 has a LOT of these.

Also stupid rules in minigames.

What I mean is from MP10, there are MULTIPLE minigames where you have Hearts/a Timer, and the objective is to reach the end first, regardless of your remaining hearts/timer. Also being AUTO-SCROLL TOO MEANING YOUR HEARTS/REMAINING TIME ARE WORTHLESS AND THERE'S NO POINT IN TRYING UNTIL THE VERY END BECAUSE NOTHING MATTERS UNLESS YOU'RE RUNNING OUT OF HEARTS/TIME WHICH NEVER HAPPENS TO ME WHEN I PLAY ANYHOW.
 
Hm... I guess I'll put my dislikes according to the type of game it is (although some dislikes are not just limited to that type). =P

RPGs

- Tedious backtracking, especially with slow movements: I feel like the Paper Mario series is a prime example of this. Going from Point A to Point B and then to Point G and repeating like 6 times is just boring. Not just for the main game as well, but this can also include sidequests (i.e. Super Paper Mario's sidequest for Piccolo). I also don't like how slow your movements are; not just on land, but say when you're boating and on the pipelines for Spring Jumping. :p

- Limited inventory space: Now, in games like the M&L series and the recent Pokemon games where you can carry like up to 99 (999 for Pokemon :p) of each item, I don't mind. BUT when you have, say, 10 slots for each item AND it fills up quick (i.e. Paper Mario and Earthbound series and the old Pokemon games, mainly Gen 1), especially with items being sugarcoated, it's really irritating.
Oh and also I hate when you buy something to replace your old equips, only to find a more powerful equip for free, SHORTLY after you purchase it.

- Limited usage of "standard" moves: This one mainly applies to the Pokemon: Mystery Dungeon series. I have to carry like a billion Elixirs just to prevent myself from running out of PP for a dungeon, especially if I want to grind level. And sometimes you're not even trying to grind but you're surrounded with all these enemies in your way lol.

- Battle animations taking a while: This is mainly for Pokemon games on console (Colosseum, Gale of Darkness, Battle Revolution and Stadium). It slows down the game a LOT, and it's even worse when bosses decide to heal. I've even had a few boss fights take like over 30 mins lol.

Party Games

- Bias that favors the CPUs: I swear there are SOME things that the CPU can do that you cannot. In Mario Party 5's Coney Island and 7's Big Dropper (is that what it's called? The one where you're collecting honey? :p) where they can PUSH you out of the way and steal it for themselves and you cannot do it back to them. Then there's a few luck based things like in 7's Ghost in the Hall where they seem to know the path to escape or 6's Pitifall like they know which rope is the correct one.

Platformers/Adventure

- Water Levels: I cannot stand water levels for making your movement sluggish, limiting your options (i.e. in Mario you usually can't attack enemies without a power-up lol) and in some cases, give you an air meter.

- Being "forced" into a state that limits your actions until you decide to take a hit: This is mainly for the 3D Mario Platformers; I never liked how you couldn't get rid of things like the Drill or having a Spring Mushroom until you've been hit, and in SM3DW, head items such as the cannon box.
And here, I kinda go off-topic, but in SM3DW, I did not like how holding the Run button would force you to pick up an ally if you're near them; this was problematic on levels where you're riding the parachute because if you picked up someone you'd have to keep a hold of them otherwise they'd die from you throwing them or having them jump off. :p

- Levels that are "collect X # of these", especially on a timer: These felt really tedious and lazy to me and they're not a lot of fun tbh. Galaxy games are guilty of this.

Puzzle/Logic Games

- Disruptions that occur TOO frequently and cover TOO much: In things like Candy Crush, Cupcake Mania, Pokemon Shuffle, etc., some levels have things to limit the movement of the pieces, but some are ridiculously annoying to get past. One of the prime examples is in Pokemon Shuffle and Mega Glalie's level, who can freeze 2 columns like every 2-3 turns and you'll often have to get a board reset there. :p

Other things

- Bad (hitbox) detection and misleading things: Some games have TERRIBLE detection as to where you'll get hit or get to the finish. Some Mario Parties are like this (Mario Party Island Tour's Harriet Horror, Great Bars of Fire, MP10's Hammer Slammer and Snake Block Party, sometimes Mario Kart online :p) where you'll be outside of the hitbox but still get hit or CLEARLY get to the finish first and still lose. Then as Yoshiman said, there are a few mini-games in MP10 that have hearts but DON'T EVEN MATTER, but you'd think the objective is to survive with the most (I glare at you Peepa Panic). As for another misleading thing, I DESPISE the red death spark. I usually get it on someone, but it's either "did you really expect to live this at that damage?!" (i.e. Ness' B-Throw at 150%) or "did you actually live that?". Then when it DOESN'T appear, the person actually does get KO'd.

- Too much lenience (especially on losing players): My prime example here is Smash 4 lol. I do NOT like the rage mechanic, Lucario's Aura mechanic or the Pity Final Smashes, and also I DESPISE how lenient dodging is. Not having Rage makes your KO moves kill like 30% later than if you were to have 100% (apparently without rage I couldn't KO a Captain Falcon from the center of Final Destination when he was at 138%), then Lucario's aura AND the rage mechanic stacks so it grants him incredible KO power, even starting from like 80%. I was also never a fan of Pity Final Smashes. But the most irritating thing for me is how lenient dodging is... There is BARELY a window to punish a roll; even if you make a read on it, chances are their shield will be up before your attack would actually hit them out of the roll. Spotdodge is faster too, and you can't fall off a platform while you're shielding anymore, so it's SUPER safe. Some characters dodge INSANELY fast too (Lucario, Lil' Mac and the Pits) and some characters have a moveset that CANNOT punish rolls for being SO safe (i.e. Charizard). Even things like your get up actions after being knocked down or ledge actions are quite safe too, with very little window to punish.

- Tedious unlockables: Once again, the Smash series is a prime example here. Some of the challenges have you doing a mode with ALL characters, which is way too time consuming, and then there are things like customs that require you to get lucky to unlock one you haven't received before. One of the things I wish they did was prevent you from unlocking a repeat; my first time doing Smash Run with Mario I got like 3 Gust Cape customs. :p


...I'm probs forgetting some stuff but yeah that's my ramble. =P
 
Timmy said:
But the most irritating thing for me is how lenient dodging is... There is BARELY a window to punish a roll; even if you make a read on it, chances are their shield will be up before your attack would actually hit them out of the roll. Spotdodge is faster too, and you can't fall off a platform while you're shielding anymore, so it's SUPER safe. Some characters dodge INSANELY fast too (Lucario, Lil' Mac and the Pits) and some characters have a moveset that CANNOT punish rolls for being SO safe (i.e. Charizard). Even things like your get up actions after being knocked down or ledge actions are quite safe too, with very little window to punish.
I thought air dodging would actually be mentioned here...Normally not a huge issue online, as juggling is totally possible there, but it makes the AI impossible to juggle in smash 4. I try so hard and they will always make it back to ground or a ledge unless it's someone with bad recovery and I explicitly punish the recovery arc.
But when you do go to online, yeah, dodging is EXTREMELY lenient. Sometimes it even feels like spamming rolls will actually keep you safer than actually moving around on the ground and air and gracefully spacing. Dodging needs to have less invincibility frames at the very least. Nothing more frustrating than whiffing Dr. Mario's Fsmash for a potential KO when you successfully read a roll.
 
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