T1's Mario Party Duel -- Dark Boo vs Vipsoccermaster GAME OVER

Receives 10 coins and a Birdo up front.
BIRDO
May give either 0, 2, 3 or 4 coins before salaries paid
POW: 2
DEF: 2
Cost: 5

Meets Dark Boo
BATTLE
Birdo shoots a ball from her nose into Dark Boo's back. Dark Boo loses 2 lives.

VIP receives a character space.

Turn 10/20

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Dark Boo's turn. Spends 2 coins.
Rolls 5. Make your move...
(I know its obvious what you're gonna do, but its still a decision, so you must make it)  ;D
 
Receives 10 coins and a Bullet Bill at back.
BULLET BILL
Cannot attack in battle. If still held after 5 turns, then will attack enemy wherever they are.
POW: 2
DEF: 3
Cost: 5
Gains a character space.


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VIPs turn. Gains 2 coins from Birdo. Spends 8 coins.
Rolls 8. make your move...
 
Dark Boo said:
Char space of mine I land on
Actually, you land on VIP's space. The Bonus counter in the middle doesn't count as a move.


Passes Bonus counter. Counter down to 3.
Lands on VIP's space. Gives 8 coins to VIP.

VIP's turn. Birdo gives no coins. Spends 8 coins.
Rolls 1. Lands on own character space. Receives 8 coins.

TURN 12/20

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Dark Boo's turn. Spends 7 coins. Bullet Bill's counter down to 3.
Rolls 8. Make your move...

NOTE: I've noticed a mistake in the images. Bullet Bill's POW is 2, not 3. I have corrected it for the next images.
 
Reaches START. Receives 10 coins.
Replaces Goomba for a Bob-Omb
BOB-OMB
Attacks the opponent directly, but is then destroyed.
POW: 1
DEF: 1
Cost: 3

Passes Bonus Counter. Counter down to 2.
Lands on own character space. Receives 8 coins.

VIP's turn. Spends 8 coins.
Rolls 3. Lands on Dark Boo's character space. Gives 8 coins to Dark Boo.

TURN 13/20

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Dark Boo's turn. Spends 8 coins. Bullet Bill's counter down to 2.
Rolls 7. Make your move...
 
Reaches START. Receives 10 coins and a Whomp up front.
WHOMP
Instantly KOs partners but doesn't harm players.
POW: -
DEF: 2
Cost: 4
"WOW, a Whomp and a Thwomp, that's a good combination of defence. Not that it gives you any advantage! LOL!!!"

Lands on Power-UP space. All partners Powered-up.

Turn 14/20

Dark Boo's turn. Spends 11 coins. Bullet Bill's counter down to 1. Next turn, it'll attack!!!
Rolls 4. Lands on VIP's space. Gives 8 coins to VIP.


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VIP's turn. Spends 14 coins.
Rolls 1. Make your move...
 
Passes Bonus Area. Counter down to 1. Next player to pass here will bring the other player here and a minigame of 20, 30 or 40 coin prize will begin.

Land on 1-Player Space. MINIGAME.
Results: LOSE. You lose all your coins. Sorry!!!

TURN 15/20

Dark Boo's turn. Spends 11 coins. Bullet Bill's counter at 0. Bullet flies away and hits VIP. VIP loses 2 lives. Bullet Bill KO'd.
Rolls 3. Lands on own character space. Gains 8 coins.

VIP's turn. Spends 0 coins. Cannot afford salary, so partners disappear.
Rolls 3. Lands on Basic Space and gains a character space.

TURN 16/20. Character spaces now give and take 10 coins. 5 TURNS LEFT.

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Dark Boo's turn. Spends 6 coins.
Rolls 6. Make your move...
 
You receive 10 coins and Tumble up front.
TUMBLE
Has a random cost and POW every turn.
POW: Anything between 1 and 3
DEF: 1
COST: Anything between 1 and 5.

Lands on Reverse space. Rolls 1. Lands on Basic space and receives a character space.

TURN 17/20. 4 TURNS REMAINING.

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Dark Boo's turn. Spends 6 coins.
Rolls 10. Choose position for new partner and make your move...
 
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