MPL TCG?

@Aegis: Socc/DKH don't come here anymore. =P How about this list:

G1
SuperZambezi
31GHT B1T S3RVANT
The Joker
Cookieboy17
SpiderStaryu
Dark Boo
Chubzster
Aegis
Vipsoccermaster
DJ Swangler
Yoshi8984
Topper1
TOTAL: 12

G2
MLYW
Lord Vaati
Slacker
Polar
Chaosshadow123
Yoshiman22
Blue Toad
Eggroe
Toadette
Maxime
FearMyWrench
PrinceLandon
TOTAL: 12



If I forgot anyone, sorry. It doesn't need to be 12, but it's a good number to start with.
 
SpiderStaryu said:
@Aegis: Socc/DKH don't come here anymore. =P How about this list:

G1
SuperZambezi
31GHT B1T S3RVANT
The Joker
Cookieboy17
SpiderStaryu
Dark Boo
Chubzster
Aegis
Vipsoccermaster
DJ Swangler
Yoshi8984
Topper1
TOTAL: 12

G2
MLYW
Lord Vaati
Slacker
Polar
Chaosshadow123
Yoshiman22
Blue Toad
Eggroe
Toadette
Maxime
FearMyWrench
PrinceLandon
TOTAL: 12



If I forgot anyone, sorry. It doesn't need to be 12, but it's a good number to start with.
Hey, this looks cool - what is this? I see I'm going to be part of it! ;D
 
It's just a playing game card that we've been trying to get off the ground for a few years now. We need to make it happen!!

And I love the list, Wolf, but we should probably also list the cards that people already have suggested for them (Like my Konata, Azuka, and Squall cards)
 
Let's get G1 or something sorted lol

Format: L1 / L2 / L3 / (Support)

SZ: ? / ? / ? / ?
HJ: Kirby (Hammer) / Archer (Sword) (Fate) / Gilgamesh (Fate) / ?
Ryou: ? / Joker / ? / ?
Cook: ? / Cookieboy / ? / ?
Staryu: ? / ? / ? / ? (I know you suggested sumfin but I don't recall the order)
DBoo: ? / ? / ? / ?
Chubz: ? / ? / ? / ?
Aegis: Konata / Azuka / Squall / ?
VIP: Boo / ? / ? / ?Boo
Spirit: ? / ? / ? / ?
Yoshi8984: ? / ? / ? / ?
Topper: ? / ? / ? / ?

Also Kinetic's not on the list, G2 or G3? (He's active enough)
 
OK before we move on to making cards I gotta sort out a few things that I want finalised before we move on:

1. How exactly will we use POW and DEF and SPD? If they have no apparent function I'd might as well cut them out
2. How will we have elements involved as well as EN? Should elements be character-dependent or attack-dependent?
3. What status effects should exist? (Poison/Burn/Stone etc) Should they be tied to elements (e.g. Burn to Fire)
4. Text fonts?
 
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