MPI Sorry (Yoshi1999/Razor/Chubz/GameGuy)

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Chubz 1st, GameGuy moves 2nd, Razor is 3rd, and Yoshi1999 is 4th in turn order. Everyone knows in order to get out of the start, you need a 1 or a 2, that is true, but for your first character, you can immediately take them out of the start for free, but just the first character! The rest, you will need a 1 or a 2 to get out of the Start. If this haracter is sorry'd though, you'll have to wait to get a 1 or 2 as the others. I'm assuming you all know the rules, but just in case, posting link again.

The objection of the game is to get all your pawns to the Home section of the board of the pawns' colors (e.g. If you have green pawns, and there is a green Home section, then that is your goal) before everyone else does. The route of the process goes clockwise.
Jumping and bumping: You may jump over any pawn that is in your way. But...if you land on a space that is occupied by another person's pawn, bump it back to its own start space.
Moving backward: The cards 4 and 10 can move you backward. If you have successfully moved a pawn backward at least 2 spaces beyond your own start space, you may, on a subsequent turn, move into your own safety zone without moving all the way around the board.
There are many kinds of cards in the deck. Here they are:
1: You can move a pawn from the start or move forward 1 space.
2: You can move a pawn from the start or move forward 2 spaces. You must draw again.
3: Move forward 3 spaces.
4: Move backward 4 spaces.
5: Move forward 5 spaces.
7: Move forward 7 spaces or split between 2 pawns (e.g. 3 spaces for one pawn, 4 spaces for another).
8: Move forward 8 spaces.
10: Move forward 10 spaces or move backward 1 space.
11: Move forward 11 spaces or switch places with an opponent. If it is impossible to move forward 11 spaces, and there are no opponent pawns on the board, then you will have to switch places with your partner or forfeit your turn.
12: Move forward 12 spaces.
Sorry!: You can save the card for later use, or you can use it to bump an opponent's pawn to the start.
The cards 1 and 2 are the only cards that you can use to start a pawn. If any of your pawns are not on the board and you get a card other than a 1 or a 2, you must forfeit your turn.
Slide: If your pawns land on a slide space, slide to the end. You can bump any of the pawns that are in your pathway - including your own! - back to their start space. If you land on a slide that is your own color, don't slide.
If you use the 11 card and you change place, but somehow landed on a slide, slide to the end!

PLAYERS:
Yoshi1999 (RED MARIOS)
Chubz (BLUE TOADS)
GameGuy (YELLOW PEACHES)
RazorYoshi (GREEN LUIGIS)

 
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Chubz moves 2, GameGuy gets a Sorry, Razor moves 1, and Yoshi1999 moves 3.
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Chubz, you can either roll 2 with the Toad's that out, or take another Toad out from the Start. You can also draw another card, if you want to.
GameGuy, you can send one player back to their start, or you can hold on to the Sorry for future use.
Razor, you can either roll 1 with the Luigi's that out, or take another Luigi out from the Start.

~TURN 2~
 
Chubz, you got a SORRY! You save for future yes, feel free to use at anytime on your turn.

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Chubz moves 10, GameGuy moves 3, Razor moves 8, and Yoshi1999 gets a SORRY!
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Chubz, you can either move 10 Spaces forward, or 1 Space backwards.
Yoshi1999, you can use your SORRY! now and send someone back to their Start, or you can save the SORRY! for future use; it's up to you.

~TURN 3~
 
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