MPI Sorry (Boo/Swangler/Sophitia/Sax)

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Swangler 1st, Boo moves 2nd, Sax is 3rd, and Kinetic is 4th in turn order. Everyone knows in order to get out of the start, you need a 1 or a 2, that is true, but for your first character, you can immediately take them out of the start for free, but just the first character! The rest, you will need a 1 or a 2 to get out of the Start. If this haracter is sorry'd though, you'll have to wait to get a 1 or 2 as the others. I'm assuming you all know the rules, but just in case, posting link again.

The objection of the game is to get all your pawns to the Home section of the board of the pawns' colors (e.g. If you have green pawns, and there is a green Home section, then that is your goal) before everyone else does. The route of the process goes clockwise.
Jumping and bumping: You may jump over any pawn that is in your way. But...if you land on a space that is occupied by another person's pawn, bump it back to its own start space.
Moving backward: The cards 4 and 10 can move you backward. If you have successfully moved a pawn backward at least 2 spaces beyond your own start space, you may, on a subsequent turn, move into your own safety zone without moving all the way around the board.
There are many kinds of cards in the deck. Here they are:
1: You can move a pawn from the start or move forward 1 space.
2: You can move a pawn from the start or move forward 2 spaces. You must draw again.
3: Move forward 3 spaces.
4: Move backward 4 spaces.
5: Move forward 5 spaces.
7: Move forward 7 spaces or split between 2 pawns (e.g. 3 spaces for one pawn, 4 spaces for another).
8: Move forward 8 spaces.
10: Move forward 10 spaces or move backward 1 space.
11: Move forward 11 spaces or switch places with an opponent. If it is impossible to move forward 11 spaces, and there are no opponent pawns on the board, then you will have to switch places with your partner or forfeit your turn.
12: Move forward 12 spaces.
Sorry!: You can save the card for later use, or you can use it to bump an opponent's pawn to the start.
The cards 1 and 2 are the only cards that you can use to start a pawn. If any of your pawns are not on the board and you get a card other than a 1 or a 2, you must forfeit your turn.
Slide: If your pawns land on a slide space, slide to the end. You can bump any of the pawns that are in your pathway - including your own! - back to their start space. If you land on a slide that is your own color, don't slide.
If you use the 11 card and you change place, but somehow landed on a slide, slide to the end!

PLAYERS:
Dark Boo(RED MARIOS)
Sophitia(BLUE TOADS)
Saxprodigee (YELLOW PEACHES)
DJ Swangler(GREEN LUIGIS)

 
Move the first character out for free on to the blue circle. Using the 2 card, move down two spaces.

And since I can draw another card, I will do so.
 
Speaking of this...

Peachy, I tried to get into this, but I just can't. So, if you wouldn't mind, could you replace me? :/
 
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Swangler moves 10, Dark Boo moves 10, Sax moves 4, and Sophitia moves 4.
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Swangler, you can either go forward 10 Spaces or move backwards 1 Space.
Boo, you can either go forward 10 Spaces or move backwards 1 Space.
Sophitia, remember, you rolled 4, so you'll go BACKWARDS.
Sax, because it's after the first turn (which I allowed character out start =P), you can't do anything until you get a 1 or a 2.

~TURN 3~
 
DJ Swangler said:
First blue slide ending spot.
Boo SLAMS into you, sorry!! You're forced to go back to Start.
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Swangler gets a SORRY!, Dark Boo moves 5, Sax moves 8, and Sophitia moves 12.
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Swangler, you can use SORRY! on a player to send them back to the Start, or you can save for later.
Sax, because it's after the first turn (which I allowed character out start =P), you can't do anything until you get a 1 or a 2.

~TURN 4~
 
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