Mega Man 11

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Just sticking out some ideas for the 11th game in the series. If it comes out, I would like these features:

Playable Characters:
Starter: Mega Man, Proto Man
Unlockable: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Time Man, Oil Man (Unlocked after first clearing the game)
DLC: Roll, Bass, Concrete Man, Tornado Man, Splash Woman, Plug Man, Jewel Man, Hornet Man, Magma Man, Galaxy Man

Stages:
8 Robot Master Stages
4 stages similar to Doc Robot Stages
Wily Castle

3 Difficulties
Time Attack
Endless Attack
Challenges
Level Editor
DLC stages, weapons from previous Mega Man games

Story:
Dr. Wily is up to no good again. After escaping the hospital, he creates 8 new Robot Masters to wreck havoc. The 8 Robot Masters from Powered Up 1 (7 if playing as a Robot Master from Powered Up 1) fight the new Robot Masters and lose, badly damaged. The chosen character tells the Robot Masters to get themselves fixed, and so another battle with Wily and the new Robot Masters begins. The character defeats the 8 new Robot Masters and infiltrates Wily Castle. Wily is defeated and begs for mercy once again. Afterwards, it is shown that the Robot Masters from Powered Up 1 are repaired.
 
Idea feels recycled in part from MM9

Wasn't MM10 inspired in part by MM3, so would it be better for and MM11 (if they ever made one) based on MM4's stage progression structure? (8RM stages -> two fortresses)

As much as the amount of DLC seems overdone, it's Capcom =P

Wily really needs to start taking over the world though imo, Zero Virus get XD
 
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