Mario Party Interactive Sorry! (SIGN-UPS)

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You know the classic board game, Sorry!? Well, today on MPL, I'm making a MPI version! Yes, we're going to have a great time with this. Sorry is a very easy, fun game, I'm going to explain the rules below, but yes, sign-up and we'll have fun!! Choose a side, you can be Red Marios, Blue Toads, Yellow Peaches, or Green Luigis, if more people wanna play, I can do two at once, but let's just start simply for now! There will be a turn order decided after everyone sign-up.

The objection of the game is to get all your pawns to the Home section of the board of the pawns' colors (e.g. If you have green pawns, and there is a green Home section, then that is your goal) before everyone else does. The route of the process goes clockwise.
Jumping and bumping: You may jump over any pawn that is in your way. But...if you land on a space that is occupied by another person's pawn, bump it back to its own start space.
Moving backward: The cards 4 and 10 can move you backward. If you have successfully moved a pawn backward at least 2 spaces beyond your own start space, you may, on a subsequent turn, move into your own safety zone without moving all the way around the board.
There are many kinds of cards in the deck. Here they are:
1: You can move a pawn from the start or move forward 1 space.
2: You can move a pawn from the start or move forward 2 spaces. You must draw again.
3: Move forward 3 spaces.
4: Move backward 4 spaces.
5: Move forward 5 spaces.
7: Move forward 7 spaces or split between 2 pawns (e.g. 3 spaces for one pawn, 4 spaces for another).
8: Move forward 8 spaces.
10: Move forward 10 spaces or move backward 1 space.
11: Move forward 11 spaces or switch places with an opponent. If it is impossible to move forward 11 spaces, and there are no opponent pawns on the board, then you will have to switch places with your partner or forfeit your turn.
12: Move forward 12 spaces.
Sorry!: You can save the card for later use, or you can use it to bump an opponent's pawn to the start.
The cards 1 and 2 are the only cards that you can use to start a pawn. If any of your pawns are not on the board and you get a card other than a 1 or a 2, you must forfeit your turn.
Slide: If your pawns land on a slide space, slide to the end. You can bump any of the pawns that are in your pathway - including your own! - back to their start space. If you land on a slide that is your own color, don't slide.
If you use the 11 card and you change place, but somehow landed on a slide, slide to the end!

SIGN-UPS
Red Marios: Dark Boo
Blue Toads: Kinetic
Yellow Peaches: Sax
Green Luigis: DJ Swangler
 
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