Mario Party Interactive! (Chilly Waters)

Status
Not open for further replies.
Daisy (Daisy)
VIP (VIP)
Maria (Maria)
Cook

Daisy & Cook vs VIP & Maria

Mini-game: Pump, Pump, Away



So, here they are, the 4 players blowing up there balloon rockets, the mini-game starts and they get pumping. Daisy, determined to win, was pushing the switch VERY fast, and Cook was still dazed about the Bowser Phone. So the time limit is up, and the balloons are up! Maria & VIP's balloon lasted for a good 376 height! But sadly, Daisy and Cook's lasted WAY longer. For a good 439. Daisy and Cook win!!

Daisy (4th)
Coins: 18
Stars: 0
Warp Block, Warp Block, Boo Bell

VIP (2nd)
Coins: 28
Stars: 0
Items: Lucky Charm, Golden Mushroom,

Maria (3rd)
Coins: 21
Stars: 0
No Items

Cook (1st)
Coins: 31
Stars: 0
Bowser Phone



OK, so uh, yeah.



 
You get a Boo Bell, Daisy. =P



95psvs.png


Maria rolls 9, Cook rolls 6, VIP rolls 10, and Daisy rolls 2.

 
Vipsoccermaster said:
I see one flaw: Daisy and Wario are both on the ice pond, and when there are two members there, the ice breaks...
VIP, I was well aware that they were on the ice, but I wanted to put where they ARE first, so they know what's going to happen to them. Please stop pointing out flaws every turn, it's starting to annoy me, especially when now wasn't even a flaw =P
 
Pumpkin said:
Vipsoccermaster said:
I see one flaw: Daisy and Wario are both on the ice pond, and when there are two members there, the ice breaks...
VIP, I was well aware that they were on the ice, but I wanted to put where they ARE first, so they know what's going to happen to them. Please stop pointing out flaws every turn, it's starting to annoy me, especially when now wasn't even a flaw =P

Why didn't you just put them where they go when the ice breaks? It's just a waste of time to just put them there as if the ice didn't break..
 
MLYW said:
Pumpkin said:
Vipsoccermaster said:
I see one flaw: Daisy and Wario are both on the ice pond, and when there are two members there, the ice breaks...
VIP, I was well aware that they were on the ice, but I wanted to put where they ARE first, so they know what's going to happen to them. Please stop pointing out flaws every turn, it's starting to annoy me, especially when now wasn't even a flaw =P

Why didn't you just put them where they go when the ice breaks? It's just a waste of time to just put them there as if the ice didn't break..
I already said I putted them there cuz i wanted them to know where they moved since some people haven't played MP3 and probably forgot. I'm going to update in the morning since I don't want further complaining. >.>
 
MLYW said:
Damn man, learn to take criticism better. :p I'm just saying it would move the game faster if you just make events occur in a single turn. You could just explain it yourself for people who don't understand. Like "OH NOES DA ICE BROKE!!! VIPZ AND DAISYZ GO TO X SPACE!"
Funny, pointing out a flaw yet you make a mistake yourself lol. XD Anyway guys, here's the updated version, so i'm also going to bring up your moves again.



332c58p.png


Maria rolls 9, Cook rolls 6, VIP rolls 10, and Daisy rolls 2.
 
Status
Not open for further replies.
Back
Top