Twice Card - Let you move by 2 cards (5 coins)
Reverse Card - Let you move in the reverse direction (5 coins)
Plus Card - Let you receive coins depending on what you roll (5 coins)
Book Card - Whoever passes this will get squashed and stay at the current position (5 coins)
Bloway Card - Whoever passes this will get sent to an unknown space (5 coins)
Intermittent Card - Whoever passes this card will have a die(ce) that makes them roll 1, 2, or 3 next turn (5 coins)
Slowgo Card - Make the roulette roll slowly for accurate number (10 coins)
Lotto Card - Summons a Lotto Mini-Game (10 coins)
Warp Pipe Card - Let you swap current positions with an opponent's (10 coins)
Plunder Card - Let you steal an opponent's card (10 coins)
Fire Card - Whoever passes this will get burnt and lose 10 coins (10 coins)
Hand Card - Whoever passes this will get grabbed and sent back to start (10 coins)
Reset Card - Whoever passes this will return to their current space and will continue on from that space (10 coins)
Punch Card - Whoever lands on this will get punched and robbed for 10 coins (10 coins)
Thunder Card - Whoever lands on this space would lose 1/4 of their coins (10 coins)
Snowman Card - Whoever lands on this will lose all of their cards (10 coins)
Bat Card - Whoever lands on this will make all opponents lose 1, 3, 5, or 10 coins (10 coins)
Coin-Swap Card - Let you swap coins with an opponent at random (15 coins)
Thrice Card - Let you move by 3 cards (15 coins)
Metallica Card - Make you invincible to opponents roadblock traps (15 coins)
Mystique Card - Collect 5 coins per space you pass (15 coins)
Spring-Slap Card - Whoever passes this will get slap down somewhere else and lose 1/4 of their coins (15 coins)
Zap Card - Whoever passes this will lose 5 coins per space passed (15 coins)
Pick-Pocket Card - Whoever lands on this will lose a card and the owner of this trap will receive that card (15 coins)
Pit-Sword Card - Whoever lands on this will fall into a crushing pit and lose 1/2 of their coins (15 coins)
Frozen Card - Whoever lands this card will freeze at that current position and would miss out on their next turn (15 coins)
Grants Card - Whoever lands on this will make everyone get hit by a Grants magic attack. Everyone will lose 10 coins (15 coins)
Spell Caster Card - Let you set 3 roadblock and/or character spaces on the board (15 coins)
Replacement Card - Let you set your position 5 spaces behind or forward and you will take your go from that space (20 coins)
Duel Card - Let you summon a duel event (20 coins)
Mega Card - Transform into a large version of you. Whoever you pass will lose 20 coins (20 coins)
Bomb Card - Whoever passes this will blow up and lose 20 coins (20 coins)
Half Card - Whoever passes this will lose 1/2 of how many spaces they had left (20 coins)
Transfiguration Card - Whoever lands on this will lose 3 of his/her Character Spaces / Roadblock Spaces (20 coins)
Ball-Drop Card - Whoever lands on this will lose 3/4 of their coins (20 coins)
Zalure Card - Whoever lands on this will have their coins altered. They will have the lowest number of coins for that turn (20 coins)
Double Dip Card - Let you take another turn after you finish your 1st turn (20 coins)
Plunger Card - Let you disarm an opponent's trap and you collect the Card (25 coins)
Shifta Card - Let you triple whatever space you land on (Only spaces available are +10 coins, -10 coins (Unlucky), Blue / Red, Friend, Character Space) (25 coins)
Sword Card - Whoever passes this will lose 10 coins per space passed (25 coins)
Spike Ball Card - Whoever passes this card will get crushed by a spike ball and will lose 20 coins and a card and their die(ce) roll will be decreased by 1/2 (25 coins)
Pink Boo Card - Whoever lands this will lose a star or coins if no star is present (25 coins)
Laser Card - Whoever lands on this will create a sonic boom, whoever gets caught in it's radius (5 spaces front and back of space) will lose 30 coins (25 coins)
Super Mega Card - Let you become mega size with this electrical robe on which let you roll 2 dice. Whoever you crush will lose 50 coins (30 coins)
Chomper Card - Whoever lands on this will lose all their coins (30 coins)
Regeneration Card - Let your coin status reset to 50 coins (30 coins)
Damage Card - Let one of your Character Space or Roadblock Card damage increase by x2 (30 coins)
Quad Card - Let you move by 4 cards (40 coins)
Hover Card - With the Hover Boots, you die roll triples and you ignore roadblock cards (40 coins)
Ztar Card - Whoever pass this card would lose 1 star (40 coins)
King Boo Card - Whoever lands on this will make everyone lose 1 star (40 coins)
Money-Maker Card - Whoever lands on this card would lose 3/4 of their coins, next player would lose 1/2 of their coins, and the last player would lose 1/4 of their coins (Excluding the Owner of the Space) (50 coins)
Pay-Toll Card - Whoever pass this card will lose coins depending on the dice they roll {1 - 3 [20 coins]} {4 - 6 [30 coins]} {7 - 9 [50 coins]} {10 [100 coins]} (50 coins)
Amon-Ra Card - Let you equip the Wings of Ra and fly to the Lucky Route (50 coins)
Miku Card - Whoever lands on this card would receive a Vocaloid blast and lose 3 stars (60 coins)
Megid Card - Whoever lands on this card will instantly die by a powerful 1-hit KO Megid magic attack. They will lose all of their stars (70 coins)