Mario Party Forum Style Part 8 (Chomp Romp's Garden)

Socc3r
Paid 50 coins for a star (-50 coins)
YOU GOT A STAR!!!
The Star has moved somewhere else
That Star costs 10 coins to obtain
You got a Duel Card
(-3 coins)

Spirit
(+3 coins)

Pikachu
Sets his Frozen Card on the board 1 space behind him
(-3 coins)

Justin
Lands on Chance Time
A Fiasco starts and here comes Dark Boo
"Welcome to Chance Time!!! Here is where the odds change significantly!!! Here's our contestant Justin!!!"
(Justin comes walking in, the crowd cheers)
"Welcome to the Wheel of Chance!!! Now I would need you to spin the wheel to decide the 1st player"
(Wheel spins......)
"Our 1st player is Socc3r!!!"
"Now I would need you to spin the wheel to decide the 2nd player"
(Wheel spins......)
"Our 2nd player is Pikachu!!!"
Now I need you to focus a big spin on the Event Wheel
(Wheel spins......)
"Swap Coins!!!"
Okay the results are in and here they are
Socc3r swaps coins with Pikachu
Socc3r (36 coins) -> Socc3r (0 coins)
Pikachu (0 coins) -> Pikachu (36 coins)
"This is the end of Chance Time!!! Now let's continue with the game!!!!!"

Socc3r
Spirit
Pikachu
Justin -> Justin
Spirit vs. Socc3r & Pikachu & Justin

1 vs. 3 Mini-Game
Bowl Over
Rules:
Solo Player:
Time to bowl!!!! Bowl over your opponents and get 10 coins from them
Team of 3:
Jump over and try to avoid the ball
Coin Payout:
Winner(s):
Solo Player:
10 coins from each player
Team of 3:
15 coins for staying in
Loser(s):
Solo Player:
Nothing, miss all 3 and lose 25 coins
Team of 3:
-10 coins if hit by ball
Advice:
Avoid the ball at all costs and try to aim at them when they are next to each other

Results:
Spirit pinned Pikachu out
Socc3r (+15 coins)
Spirit (+10 coins)
Pikachu (-10 coins)
Justin (+15 coins)

Board:
turn10.jpg

Status:
turn10.jpg


Does anyone want to use a card?
Socc3r rolls 2
Spirit rolls 9
Pikachu rolls 5
Justin rolls 1
 
Socc3r
(+10 coins)

Spirit
Sets his Pink Boo Card 2 spaces in front of him
You got a Spring-Slap Card
Lands on Challenge Space
Complete the challenge and you will win a sweet prize
The Mini-Game is...
Holy Hopscotch
Rules:
You have to complete this hopscotch level. Mess up and you’ll lose
Advice:
You have to step on all of the tiles in order to win and you can’t go backwards either

Results:
OBJECTIVE COMPLETED!!!
You won 1 star!!!
YOU GOT A STAR!!!

Pikachu
You got a Mega Card
Lands on ? Space
A Chomp Romp looks at you and you both engage in a fight
The results are that you won the fight
You get 10 coins (+10 coins)

Justin
Lands on Pikachu's Frozen Card space
A powerful Rabarta spell engulfs Justin
Justin appears frozen in an ice sculpture
You are frozen

Socc3r -> Socc3r
Spirit -> Spirit
Pikachu
-> Pikachu
Justin
-> Justin
Socc3r & Pikachu vs. Spirit & Justin

2 vs. 2 Mini-Game
The Mini-Game is...
Staticastale
Rules:
Jump over the rod while it speeds up. Last one standing on that team wins
Coin Payout:
Winners:
10 coins
Losers:
-10 coins
Advice:
As the game progresses, the rod will gradually pick up speed. Stay in and watch that rod

Results:
Socc3r & Pikachu wins!!!
Socc3r (+10 coins)
Spirit (-10 coins)
Pikachu (+10 coins)
Justin (-10 coins)

Board:
turn11.jpg

Status:
turn11.jpg


Does anyone want to use a card?
Socc3r rolls 5
Spirit rolls 3
Pikachu rolls 6
Justin is still frozen therefore he is not able to move this turn
 
Elesa said:
Ok, what does Half, Bloway and Spring-Slap do? :p

Twice Card - Let you move by 2 cards (5 coins)
Reverse Card - Let you move in the reverse direction (5 coins)
Book Card - Whoever passes this will get squashed and stay at the current position (5 coins)
Bloway Card - Whoever passes this will get sent to an unknown space (5 coins)
Slowgo Card - Make the roulette roll slowly for accurate number (10 coins)
Springo Card - Let you bounce to an opponent's current position (10 coins)
Plunder Card - Let you steal an opponent's card (10 coins)
Fire Card - Whoever passes this will get burnt and lose 10 coins (10 coins)
Hand Card - Whoever passes this will get grabbed and sent back to start (10 coins) 
Reset Card - Whoever passes this will return to their current space and will continue on from that space (10 coins)
Punch Card - Whoever lands on this will get punched and robbed for 10 coins (10 coins)
Thunder Card  - Whoever lands on this space would lose 1/4 of their coins (10 coins)
Snowman Card - Whoever lands on this will lose all of their cards (10 coins)
Coin-Swap Card - Let you swap coins with an opponent at random (15 coins)
Thrice Card - Let you move by 3 cards (15 coins)
Metallica Card - Make you invincible to opponents roadblock traps (15 coins)
Mystique Card - Collect 5 coins per space you pass (15 coins)
Spring-Slap Card - Whoever passes this will get slap down somewhere else and lose 1/4 of their coins (15 coins)
Zap Card - Whoever passes this will lose 5 coins per space passed (15 coins)
Pick-Pocket Card - Whoever lands on this will lose a card and the owner of this trap will receive that card (15 coins)
Pit-Sword Card - Whoever lands on this will fall into a crushing pit and lose 1/2 of their coins (15 coins)
Bat Card - Whoever lands on this will make all opponents lose 1, 5, 10, 15, 20, or 25 coins (15 coins)
Frozen Card - Whoever lands this card will freeze at that current position and would miss out on their next turn (15 coins)
Duel Card - Let you summon a duel event (20 coins)
Mega Card - Transform into a large version of you. Whoever you pass will lose 20 coins  (20 coins)
Bomb Card - Whoever passes this will blow up and lose 20 coins (20 coins)
Half Card - Whoever passes this will lose 1/2 of how many spaces they had left (20 coins)
Transfiguration Card - Whoever lands on this will lose 3 of his/her Character Spaces / Roadblock Spaces (20 coins)
Ball-Drop Card - Whoever lands on this will lose 3/4 of their coins (20 coins)
Flamethrower Card - Whoever lands on this will make all of the red spaces on fire and whoever passes it will lose 5 coins (20 coins)
Plunger Card - Let you disarm an opponent's trap and you collect the Card (25 coins)
Sword Card - Whoever passes this will lose 10 coins per space passed (25 coins)
Gold Card - Teleports you to the star space (ONLY FOR TWILIGHT ZONE AND CASINO ROYALE) (30 coins)
Boomerang Card - Sling the Boomerang at a box of your choice and you get the contents that are inside (ONLY FOR WIND-WARP CITY) (30 coins)
Light-Speed Card - With the speed of light, you zoom to the nearest star space (ONLY FOR LOOP-DE-VILLE) (30 coins)
Flower-Shower Card - Walk along the path of flowers to the star space (ONLY FOR CHOMP ROMP'S GARDEN) (30 coins)
Pink Boo Card - Whoever lands this will lose a star or coins if no star is present (30 coins)
Chomper Card - Whoever lands on this will lose all their coins or cards (30 coins)
Quad Card - Let you move by 4 cards  (40 coins)
Hover Card - With the Hover Boots, you die roll triples and you ignore roadblock cards (40 coins)
Ztar Card - Whoever pass this card would lose 1 star (40 coins)
Money-Maker Card  - Whoever lands on this card would lose 3/4 of their coins, next player  would lose 1/2 of their coins, and the last player would lose 1/4 of  their coins (Excluding the Owner of the Space) (50 coins)
Pay-Toll Card  - Whoever pass this card will lose coins depending on the dice they  roll {1 - 3 [20 coins]} {4 - 6 [30 coins]} {7 - 9 [50 coins]} {10 [100  coins]} (50 coins)
Miku Card - Whoever lands on this card would receive a Vocaloid blast and lose 3 stars (60 coins)

Red & Yellow you put on board 5 front/back
 
Socc3r
(+3 coins)

Spirit
Sets his Spring-Slap Card on the board 3 spaces in front of him
You got a Transfiguration Card
(-3 coins)

Pikachu
(+3 coins)

Justin
You are still frozen therefore he is not able to move this turn

Socc3r
Spirit
Pikachu
Justin -> Justin
Spirit & Justin vs. Socc3r & Pikachu

2 vs. 2 Mini-Game
The Mini-Game is...
Lucky Hands
Rules:
Everyone is dealt 5 cards. You must have a pair with your partner hand. Whoever has the most pair’s wins. If you want your hand, you can discard it but you have to get rid of your whole hand
Coin Payout:
Winners:
25 coins
Losers:
Nothing
Advice:
If you have a pair in your hand, that pair doesn’t count because your partner doesn’t have the card. If you have a pair, you should discard your hand. Beware Jokers because that's the card that only have itself to pair with. That card will hold up a place in your hand but your partner might have the same card as well

Results:
Tie...........
Socc3r (+0 coins)
Spirit (+0 coins)
Pikachu (+0 coins)
Justin (+0 coins)

Board:
turn12.jpg

Status:
turn12i.jpg


Does anyone wants to use a card?
Socc3r rolls 3
Spirit rolls 7
Pikachu rolls 7
Justin rolls 4
 
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