Mario Party Forum Style Part 10 (Heresiarch's Seminary)

- Welcome to another game of Mario Party Forum Style!!! Our players are the MPI Creator Wolf, otherwise known as a DJ Spirit, The SIG Maker Anais, and the cool and laid back Cook! This time, the board map we’ll be playing is Heresiarch’s Seminary.  This place was allegedly supposed to be a college for Sorcerers but many invasions had taken place and now this is a deserted place. You hear the crying screams of the damned. The sound of demonic chanting chills your blood and the aroma of death engulfs you. There are 3 Star Spaces and in order to purchase a star, you must go to one of the Star Spaces and 20 coins to claim the star. When all 3 stars are brought, the Star Spaces will shuffle and we will do the process again. Land on the Green Spaces by the spell charmers and you will get a nifty power-up. We also have a Special Event if a player lands on either DK or Bowser and trigger a Special Event. The Green Space Event, Special Event, and Star Spaces are listed on the bottom

DK’s Special Event: Will allow another Star Space to be in play
Bowser’s Special Event:  Adds a Ztar Space and whoever passes that Star Space will lose 1 star

greenspacedescription.png
1. The Green Space by the Koffings will make the Koffings excrete their gas cloud and some bats will take 10 coins from you
2. The Green Spaces on the 2 platforms on the left side of the board are engraved on a bridge. If 2 ppl land on a Green Space there with the corresponding group of Green Spaces and the platform will fall and the 2 players will both go back to start
3. The Green Spaces by the Rafoie, Rabarta, and Razonde Medallions; which is located approximately the middle right, will allow you have the right to cast an attack spell on players, the attacks do different damage
Rafoie - Blows up the Seminary and everyone will lose 10 coins (You get the 30 coins)
Rabarta - Freezes up the Seminary and everyone will lose a card (You don’t get the cards)
Razonde - Electrify the Seminary and everyone will lose 20 (You don't get the 60 coins)
4. The Green Spaces by the Resta, Reverser, and Anti Medallions; which is located approximately middle left, will allow you have the right to cast an heal spell on yourself; the heal spells do different damage

Resta - Will heal anyone in a 5 space radius and whoever within that radius will each receive 20 coins
Reverser - Will reset a person coins back to 20 coins
Anti - Will heal you and 4th place wounds. You both will a card

availablestarspaces.png
- As you can see, this is something kinda new for MPFS. Usually I don’t show you the Star Spaces but this time I am. I did this because I don’t like when someone who goes 1st gets the star and you have to wait until next turn to figure out the Star Space.  Also when you didn’t know where the star will be at and it was a left but you went up. So when someone like VIP gets the star (He goes 1st or 2nd) I will say “Star Spaces are 1, 3, and 7.” That means you may look at the pic and see which star space is numbered 1, 3 and 7 and that’s where the star spaces are located

- Well that’s all the announcements I had to share with you, now let’s get to the game. We’re gonna roll and see who’s go 1st, 2nd, 3rd, and 4th.
Anais rolls 4
Wolf rolls 10
Spirit rolls 8
Cook rolls 9

- Wolf goes 1st, Cook goes 2nd, Spirit goes 3rd, and Anais goes 4th

- Everyone will now receive 10 coins
Wolf (+10 coins)
Cook (+10 coins)
Spirit (+10 coins)
Anais (+10 coins)

- The current Star Spaces are number 1, 3, and 8

Board:
turn1p.png

Status:
turn1x.png


No one have cards :p
Wolf rolls 5
Cook rolls 8
Spirit rolls 9
Anais rolls 6
 
Wolf
You got a Plus Card
(-3 coins)

Cook
You got a Thunder Card
(+3 coins)

Spirit
You got a Punch Card
(+3 coins)

Anais
You got a Twice Card
(+3 coins)


Wolf
Cook
Spirit
Anais
Wolf vs. Cook & Spirit & Anais

1 vs. 3 Mini-Game
BOXING MATCH
Rules:
Solo Player:
Control a machine that fights the team of 3. Get all of the out to win
Team of 3:
Try to stay in the arena while dodging the machine attacks
Coin Payout:
Winner(s):
15 coins
Loser(s):
Nothing 
Advice:
The Solo Player can use fists of fury, fist wave, or bullet fists. Beware of all of those attacks

Results:
Wolf wins!!!
Wolf (+15 coins)
Cook (+0 coins)
Spirit (+0 coins)
Anais (+0 coins)

Board:
turn2.png

Status:
turn2.png


Does anyone want to use a card?
Wolf rolls 4
Cook rolls 8
Spirit rolls 7
Anais rolls 9
 
Anais said:
I'll stop at the Card store.

The Card List is on the sign-ups page but you can see it here

Twice Card - Let you move by 2 cards (5 coins)
Reverse Card - Let you move in the reverse direction (5 coins)
Plus Card - Let you receive coins depending on what you roll (5 coins)
Book Card - Whoever passes this will get squashed and stay at the current position (5 coins)
Bloway Card - Whoever passes this will get sent to an unknown space (5 coins)
Intermittent Card - Whoever passes this card will have a die(ce) that makes them roll 1, 2, or 3 next turn (5 coins)
Slowgo Card - Make the roulette roll slowly for accurate number (10 coins)
Lotto Card - Summons a Lotto Mini-Game (10 coins)
Warp Pipe Card - Let you swap current positions with an opponent's (10 coins)
Plunder Card - Let you steal an opponent's card (10 coins)
Fire Card - Whoever passes this will get burnt and lose 10 coins (10 coins)
Hand Card - Whoever passes this will get grabbed and sent back to start (10 coins) 
Reset Card - Whoever passes this will return to their current space and will continue on from that space (10 coins)
Punch Card - Whoever lands on this will get punched and robbed for 10 coins (10 coins)
Thunder Card  - Whoever lands on this space would lose 1/4 of their coins (10 coins)
Snowman Card - Whoever lands on this will lose all of their cards (10 coins)
Bat Card - Whoever lands on this will make all opponents lose 1, 3, 5, or 10 coins (10 coins)
Coin-Swap Card - Let you swap coins with an opponent at random (15 coins)
Thrice Card - Let you move by 3 cards (15 coins)
Metallica Card - Make you invincible to opponents roadblock traps (15 coins)
Mystique Card - Collect 5 coins per space you pass (15 coins)
Spring-Slap Card - Whoever passes this will get slap down somewhere else and lose 1/4 of their coins (15 coins)
Zap Card - Whoever passes this will lose 5 coins per space passed (15 coins)
Pick-Pocket Card - Whoever lands on this will lose a card and the owner of this trap will receive that card (15 coins)
Pit-Sword Card - Whoever lands on this will fall into a crushing pit and lose 1/2 of their coins (15 coins)
Frozen Card - Whoever lands this card will freeze at that current position and would miss out on their next turn (15 coins)
Grants Card - Whoever lands on this will make everyone get hit by a Grants magic attack. Everyone will lose 10 coins (15 coins)
Spell Caster Card - Let you set 3 roadblock and/or character spaces on the board (15 coins)
Replacement Card - Let you set your position 5 spaces behind or forward and you will take your go from that space (20 coins)
Duel Card - Let you summon a duel event (20 coins)
Mega Card - Transform into a large version of you. Whoever you pass will lose 20 coins  (20 coins)
Bomb Card - Whoever passes this will blow up and lose 20 coins (20 coins)
Half Card - Whoever passes this will lose 1/2 of how many spaces they had left (20 coins)
Transfiguration Card - Whoever lands on this will lose 3 of his/her Character Spaces / Roadblock Spaces (20 coins)
Ball-Drop Card - Whoever lands on this will lose 3/4 of their coins (20 coins)
Zalure Card - Whoever lands on this will have their coins altered. They will have the lowest number of coins for that turn (20 coins)
Double Dip Card - Let you take another turn after you finish your 1st turn (20 coins)
Plunger Card - Let you disarm an opponent's trap and you collect the Card (25 coins)
Shifta Card - Let you triple whatever space you land on (Only spaces available are +10 coins, -10 coins (Unlucky), Blue / Red, Friend, Character Space) (25 coins)
Sword Card - Whoever passes this will lose 10 coins per space passed (25 coins)
Spike Ball Card - Whoever passes this card will get crushed by a spike ball and will lose 20 coins and a card and their die(ce) roll will be decreased by 1/2 (25 coins)
Pink Boo Card - Whoever lands this will lose a star or coins if no star is present (25 coins)
Laser Card - Whoever lands on this will create a sonic boom, whoever gets caught in it's radius (5 spaces front and back of space) will lose 30 coins (25 coins)
Super Mega Card - Let you become mega size with this electrical robe on which let you roll 2 dice. Whoever you crush will lose 50 coins (30 coins)
Chomper Card - Whoever lands on this will lose all their coins (30 coins)
Regeneration Card - Let your coin status reset to 50 coins (30 coins)
Damage Card - Let one of your Character Space or Roadblock Card damage increase by x2 (30 coins)
Quad Card - Let you move by 4 cards  (40 coins)
Hover Card - With the Hover Boots, you die roll triples and you ignore roadblock cards (40 coins)
Ztar Card - Whoever pass this card would lose 1 star (40 coins)
King Boo Card - Whoever lands on this will make everyone lose 1 star (40 coins)
Money-Maker Card  - Whoever lands on this card would lose 3/4 of their coins, next player  would lose 1/2 of their coins, and the last player would lose 1/4 of  their coins (Excluding the Owner of the Space) (50 coins)
Pay-Toll Card  - Whoever pass this card will lose coins depending on the dice they  roll {1 - 3 [20 coins]} {4 - 6 [30 coins]} {7 - 9 [50 coins]} {10 [100  coins]} (50 coins)
Amon-Ra Card - Let you equip the Wings of Ra and fly to the Lucky Route (50 coins)
Miku Card - Whoever lands on this card would receive a Vocaloid blast and lose 3 stars (60 coins)
Megid Card - Whoever lands on this card will instantly die by a powerful 1-hit KO Megid magic attack. They will lose all of their stars (70 coins)

THE PRICES NEVER CHANGE SO YOU CAN ALWAYS REFER HERE
And you can buy more than 1 card, sorta like MPDS Item Shop
 
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