Mario Party Duel 8 - Bowser's Duel Arena (SpiderStaryu vs Chubzster)

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This match will be SPIDERSTARYU vs CHUBZSTER

Bowser's Duel Arena
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On turns 6-12 and 18-end, Bowser will appear from the centre and walk around the board when its his turn. He will have a POW of 2 and DEF of 6. If he walks up to you, he will attack. If he hits you directly, you will lose points. You can walk up to Bowser and attack him for points.
If Bowser walks over a bridge, it will be destroyed and will reappear after 4 turns. If Bowser falls into the lava, he will jump to a random space. If you fall in, you will lose half your coins and fly to a random space.
Bowser activates spaces. What will happen when he lands on a particular space is for you to find out later in the game :p

These are the spaces and areas in the game:
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START, Capsule shops and junctions are not spaces, so do not count towards dice roll.

These are the capsules used in the game:
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You can only hold a maximum of 3 capsules at a time. If you receive a fourth, the capsule you've held the longest will be lost. This capsule can be seen in the red circle on the player panels.

These are the partners used in the game
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You can have up to 2 partners at a time. One at the front (for mainly attacking) and one at the back (for mainly defending). If you have two of the same partner, both partners' POW or DEF will increase, depending on the partners.

These are the Bonus Points used in the game:
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After turns 5, 10 and 15, a Bonus Point will be marked off, so after turn 15, you will know what 3 points will be handed out!

Gifts you receive from START:
First time: 10 coins, random capsule, random partner
Second time: 10 coins, random capsule, choice between 3 random partners
Third time: 10 coins, random capsule, choice from all 24 partners.

If you have no partners when you reach START, you will be given the partner THEN you choose a side.
If you already have a partner or two, you will choose the side then given the partner.
Third time reaching START, you can choose both partner and side at the same time.

Minigames:
There will be no Duel Minigames or Bowser Minigames. Any winners will be decided by random.org instantly without any input from players.
Game Guy minigames will remain as in previous MPDs.

Other:
Remain ACTIVE. Updates are frequent and quick during the daytime, particularly in the afternoon/evenings.
If you are leaving the forum for a while, let me know and I'll either put the game on hold or find a replacement.
No complaining about chance and randomness in a board game!

I'm assuming you both know how the same basically works. If not check out older games (most are in the archives) or the wiki (linked in my signature)(not updated).

The game will last for 25 turns!

And have fun... ;D
 
Before we start...

Choose a character to play as (cannot be a character used as a partner)
Choose a colour to be identified as (make it simple, like red, gree, blue etc, not Cobalt blue, Primrose red, etc)
Choose a starting partner from this list
  • Birdo
  • Bob-Omb
  • Goomba
  • Koopa
  • Luma
  • Mr Blizzard
  • Thwomp
  • Toad
  • Whomp
Choose a side for your starting partner to stand.
Read ALL rules above. Especially the board rules under the image.

The order of play is
SPIDERSTARYU first
CHUBZSTER second
 
Chubzster said:
...
And quick question, what happens to Bowser if we get his life to 0? Or is that for us to find out? =P
...
Oooh, never thought of that.
If his DEF reaches zero, he will leave the board early.

OK, we're ready to play.
Make sure you've read the board rules in the first post so you know how the board works.
And please, for the love of god, Read everything in a post. Instructions are in BOLD

Enjoy and good luck!

And another thing I forgot to mention in the first post.
Yellow and red capsules can now be thrown on ANY space, not just basic or character spaces!
 
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CHAIN CHOMP: Attacks opponent and his partners at the same time.
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Only one move possible

You will reach the Capsule Shop. In the shop:
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  • SWAP CARD: 3 coins: Swap your partners for new, random partners
  • WARP PIPE: 3 coins: Place on any space within 5 of your current position. If opponent lands on this space, they will swap places with you. lasts entire game.
  • TWEESTER: 5 coins: Place on any space within 5 of your current position. If opponent passes this space, they will fly to a random space on the board. Effects once
  • MAGNET: 5 coins: If you meet your opponent, you will steal 10 coins. Lasts 1 turn.
  • DUELLING GLOVE: 5 coins: Start a duel minigame. Choose the number of coins to gamble. Winner takes the gambled coins from opponent.
Choose a capsule to buy
or Buy no capsule

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