Mario Party Duel 6 - Rotation Station (Show me your moves vs Yoshi402)

Force Field placed
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Lands on Event Space
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Roll again
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Lands on Bowser Space
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Both of you have been warped to Bowser's Circle of Doom.
This is a circle of 10 spaces. 5 are Ness and Lucas's character space, 5 are Yoshi402's.
You will remain here for 3 turns.
You will still pay the salaries for your partners at the start of each turn.
Both of you will receive a Mushroom, Cursed Mushroom and Warp Block. Use wisely, and if you don't use any, you will bring them back to the main board.
TURN 1/3
Character spaces give and take 3 coins
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Use Mushroom on self?
Use Mushroom on opponent?
Use Cursed Mushroom on self?
Use Cursed Mushroom on opponent?
Use Warp Block on self?
Use Warp Block on opponent?


Movement is clockwise
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Yoshi402 will roll 1-5 next turn and cannot use capsules that affect the dice block.
Lands on own character space
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Cannot use Mushroom on self, due to Cursed effect.
Use Mushroom on opponent?
Cannot use Cursed Mushroom on self as you are already cursed
Use Cursed Mushroom on opponent?
Use Warp Block on self?
Use Warp Block on opponent?


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Lands on own character space
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TURN 3/3
Character spaces now give and take 10 coins
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Lands on own character space
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Use Mushroom on self?
Use Mushroom on opponent?
Use Cursed Mushroom on self?
Use Cursed Mushroom on opponent?
Use Warp Block on self?
Use Warp Block on opponent?


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After this move, you will both return to the main board, at the same spaces you were originally.
 
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Lands on opponent's character space

Yoshi402:
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Ness and Lucas:
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You have been warped back to Rotation Station.
TURN 11/25
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Character spaces now give and take 8 coins
The spaces have rotated
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Use Mushroom on self?
Use Mushroom on opponent?
Use Warp Block on self?
Use Warp Block on opponent?


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You've been warped. Check the board below to see where you went.

You've reached a capsule shop. The goodies on offer this time are:
  • MAGNET: 5 coins: If you meet your opponent on the board, you will steal 10 coins. Last 1 turn
  • CURSED MUSHROOM: 5 coins: Use on self or opponent. Roll a 1-5 dice
  • SPARKLY STICKER: 5 coins: Place on board. When opponent passes this space, they will lose 10 coins. Lasts once.
  • MINI MUSHROOM: 5 coins: Use on self or opponent. Roll a 0-1 dice. If rolled 0, you're turn ends.
  • METAL MUSHROOM: 5 coins : Avoid traps on the board for 1 turn.
Choose a capsule to buy
or Buy no capsule

Complete move

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