Mario Party Duel 4 - Multi-Track Land (SpiderStaryu vs 31GHT B1T S3RVANT)

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WARP PIPE: Throw on any basic or character space, within 5 of your current position. When opponent lands on this space, they will swap places with you. Opponent will then activate the space they move to. Trap will remain until the end of the game.
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Fly Guy replaced by Baby Bowser. Occasionally attempts to transform into Bowser to deal triple damage, but won't always succeed. POW: 1, DEF: 1, COST: 3

Lands on own character space with a Double effect.
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TURN 14/20
RANDOMISATION
Next randomisation in 4 turns
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Rolls 7

Use Cursed Mushroom on self or opponent?
Use Barter Box?


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31GHT B1T S3RVANT said:
Wasn't it like the oldest capsule is auto-disposed? (I know, odd way the system works) so the Field is lost if I recall correctly
The oldest capsule is lost. It's so I don't have to keep asking what capsule to remove. It's to save time!

Barter Box used
Capsules swapped
Enters YELLOW pipe
Force Field removed
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PLUNDER CHEST: Steal a random capsule from opponent.
Lands on opponent's character space
SpiderStaryu:
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H-J:
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Rolls 8

Use Cursed Mushroom on self or opponent?

Make your move...


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Poison Staryu (not like it'd make a difference)
Up
(no effect from my trap which must be landed on)
Say goodbye to Petey AND the defending Boo, with 2 carryover damage to Staryu
Red Pipe
Collect Capsule
Right
Basic after the Event Space in Track 2

"Well well well, time to make the most of what I have and set this up for some power plays mhm~"
 
H-J's Reverse Mushroom is now SpiderStaryu's
Enters RED pipe
Cursed Mushroom lost
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WARP PIPE
Lands on basic space and receives a character space
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Rolls 1
No capsules or junctions, so only one possible move
Lands on basic space and receives a character space

TURN 15/20
Randomisation in 2 turns
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Rolls 10

Use Reverse Mushroom on self or opponent?
Place one of the Warp Pipes

Make your move...


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MINI MUSHROOM: Use on self or opponent. Roll a 0-1 dice. If rolls 0, you're turn will be skipped.
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Cloud replaced by a Bob-Omb. BOB-OMB: Attacks opponent directly, but is then destroyed.
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Enters PURPLE pipe
Lands on Event Space
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You get to roll again
Rolls 1
No junctions, so only one move possible.
Lands on opponent's character space with a double effect
SpiderStayu:
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H-J:
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Rolls 8

Make your move...


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Enters PURPLE pipe
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GIFT DICE CAPSULE
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MAGIKOOPA: Dice rolls -5 to 10 (not including 0). If rolls negative, you will move in reverse.
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Lands on own character space
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TURN 16/20
LAST 5 TURNS
Character spaces now give and take 10 coins
Randomisation next turn
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Rolls 5

Use Mini Mushroom on self or opponent?
Use Reverse Mushroom on self or opponent?
Place Warp Pipe?

Make your move...


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31GHT B1T S3RVANT said:
...Question - if I get Reverse inflicted does my Magikoopa Dice Roll change to range [-10,5]?
If a Reverse is played on you, you will roll a normal 1-10 dice and move in reverse.
You can only use a reverse on yourself if you originally rolled a positive, as rolling a negative basically puts a reverse effect on you and using a reverse mushroom wouldn't make any difference.

Gift Dice placed.
Lands on own character space
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TURN 17/20
LAST 4 TURNS
RANDOMISATION
Next Randomisation in 2 turns
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Rolls 10

Use Reverse Mushroom on self or opponent?
Place Warp Pipe?

Make your move...
(Note: You are now heading downwards as the path's direction has changed)

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(Error in image: H-J has 71 coins)
 
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