MICROPHONE KIRBY vs VIPSOCCERMASTER
On turn 6 and 16, Bowser will join in on the fun. He will appear from the centre and move around the board at the start of every turn. Bowser will have POW of 1 and DEF of 3. Bowser can be attacked by your partners, and will disappear either by being KO'd or after 5 turns. If Bowser lands on a Bowser Space, his POW will be increased to 3. No other space will be activated by Bowser. If he walks over a bridge, it will be destroyed and will reappear after 4 turns. If Bowser falls into the lava, he will jump to a random space on board. If you fall in lava, you will warp to a random space on board and lose half coins.
Spaces:
Capsules:
Yellow and Red capsules can only be thrown onto basic spaces and within 5 spaces of your current position.
Apart from the Double Capsule, all board traps are disguised and only affect the opponent of the player who placed the trap.
If you receive a fourth capsule, the capsule you have been holding the longest will be removed.
Partners:
Microphone Kirby will be going first
Vipsoccermaster will move second
Both of you must choose:
> A character to play as (can't be a character that is used as a partner)
> A starting partner from this list
> A colour to be recognised as (doesn't have to be red or blue)
On turn 6 and 16, Bowser will join in on the fun. He will appear from the centre and move around the board at the start of every turn. Bowser will have POW of 1 and DEF of 3. Bowser can be attacked by your partners, and will disappear either by being KO'd or after 5 turns. If Bowser lands on a Bowser Space, his POW will be increased to 3. No other space will be activated by Bowser. If he walks over a bridge, it will be destroyed and will reappear after 4 turns. If Bowser falls into the lava, he will jump to a random space on board. If you fall in lava, you will warp to a random space on board and lose half coins.
Spaces:
Capsules:
Yellow and Red capsules can only be thrown onto basic spaces and within 5 spaces of your current position.
Apart from the Double Capsule, all board traps are disguised and only affect the opponent of the player who placed the trap.
If you receive a fourth capsule, the capsule you have been holding the longest will be removed.
Partners:
Microphone Kirby will be going first
Vipsoccermaster will move second
Both of you must choose:
> A character to play as (can't be a character that is used as a partner)
> A starting partner from this list
- Goomba
- Koopa
- Birdo
- Mr Blizzard
- Bob-Omb
- Thwomp
- Whomp
- Toad
> A colour to be recognised as (doesn't have to be red or blue)