Mario Party Duel 1 - Cross Track GAME OVER (Microphone Kirby beats Dark Boo)

Uses Reverse Mushroom Capsule
Lands on Warp Space
Check board below to check where you have warped to

TURN 6/20
Character spaces now give and take 5 coins

Microphone Kirby's turn
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Rolls 5

    Use Mushroom Capsule on Dark Boo and move onwards 5 spaces
or Use Mushroom on self
or Use Reverse Mushroom on Dark Boo and move onwards 5 spaces
or Use Reverse Mushroom on self, and move 5 spaces backwards
or Use Swap Card to exchange partners, and move onwards 5 spaces
or Use no capsule and move onwards 5 spaces

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Reached START
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Warp to a random space. Can be used on yourself or your opponent

This is the third time at START, so you can choose your partner

PARTNER LIST:
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Choose a new partner to receive Can be any of the 22 listed
Exchange with Mr Blizzard in front or Place behind

You have too many capsules. Choose one to throw away
Warp Block or Swap card or Reverse Mushroom or Mushroom
 
WOOPS, I've noticed I made an error, and didn't put Mr Blizzard's DEF and COST correct on the stat panels. I'm gonna have to change the coin count based on this. Sorry! You only lost 2 coins though, so not much of a biggy! :-[ :-[ :-[ :-[ :-[ :-[

Mr Blizzard goes behind.
Wow, two Mr Blizzards, you get a bonus. Both Mr Blizzards now have a POW of 2.

Lands on basic space and receives a character space.

Dark Boo's turn
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Rolls 2
Use Mushroom on Microphone Kirby, and move onwards 2 spaces
or Use Mushroom on self
or Move onwards 2 spaces

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Roll 2 dice. Can be used on self or opponent

Minigame for 10 coins
PANELS OF DOOM

Each player must choose a number between 1 and 12, which is their special number.
Then, out of the other 11 numbers, choose an order for them.
Whoever selects the other players number earlier in their order will win.

Example:
PLAYER 1: Selects 4 as Special number. ORDER: 1 6 2 8 3 12 11 9 10 5 7
PLAYER 2: Selects 9 as Special number. ORDER: 8 2 9 6 4 10 12 1 11 7 5

Player 2 chose Player 1's number earlier in order, so Player 2 wins

If both players choose the same number, Dark Boo (because he is in 1st) will randomly be moved to an adjacent number (Eg, if both players choose 5, Dark Boo will move to 4 or 6)
If both players have their opponents number in same place, its a draw.

IN A PM. Select a Special Number, and an order.

I hope that's clear. Not an easy game to explain.
 
Microphone Kirby
Special Number: 8
Order: 9, 2, 1, 12, 6, 4, 7, 10, 11, 5, 3

Dark Boo
Special Number: 9
Order: 1, 12, 11, 2, 5, 6, 3, 4, 10, 8, 7

Microphone Kirby wins 10 coins
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TURN 7/20

Microphone Kirby's turn
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Rolls 4

    Use Swap Card?
or Use Mushroom on self or opponent
or Use Reverse Mushroom on self or opponent
or Use No Capsule

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Dark Boo will be forced to move in reverse next turn. He also cannot use his Mushroom Capsules!

Lands on opponent's character space. You give 5 coins to Dark Boo!

Dark Boo's turn
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Rolls 5 in reverse
No decision required
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from capsule machine
Lands on basic space and receives a character space

TURN 8/20

Microphone Kirby's turn
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Rolls 2

    Use Swap Card?
or Use Mushroom on self or opponent
or Use Reverse Mushroom on self or opponent
or Use No Capsule

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BONUS down to 2.

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Mr Blizzard throws a powerful snowball at Dark Boo.
+2 POINTS

Lands on opponent's character space. You give 5 coins to Dark Boo!

Dark Boo's turn
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Rolls 10

    Use Mushroom on self
or Use Mushroom on Microphone Kirby and move onwards 10 spaces
or Use Cursed Mushroom on self
or Use Cursed Mushroom on Microphone Kirby and move onwards 10 spaces
or Move onwards 10 spaces

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