Mario Party Duel 1 - Cross Track GAME OVER (Microphone Kirby beats Dark Boo)

EGGROE MICROPHONE KIRBY vs DARK BOO

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The junction in the centre will rotate 90degrees every turn.

Spaces:
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Capsules:
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Star: Can be used on yourself or your opponent

Partners:
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Eggroe will be going first
Dark Boo will move second

Both of you must choose:
> A character to play as (can't be a character that is used as a partner)
> A starting partner (from the partners highlighted green in the above list)
> Side for partner to stand (front or back)
> A colour to be recognised as (doesn't have to be red or blue)
 
Eggroe said:
...Don't understand this much..sorry..
It's alright, it happens a lot annoyingly, but you'll get used to it. O0

OK, you both start with 10 coins and... as a treat... a Mushroom Capsule. use it wisely!!!
Remember, you can only carry up to 3 capsules at one time. If you want another one, you have to throw one you have away.
Also, if your move does not involve any decision (no capsules, no junctions), I'll move you straight away and we move on.
OK... LET's DUEL!

TURN 1/20

Eggroe's turn
Partner's are free on turn 1.
Rolls 8
Mushroom Capsule?
Make your move...

BOARD:
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Remember you can only go in the directions of the arrows in the middle junction, and you can't go back.
So at the moment, if you enter the junction from the top, you can only go down.
 
Gambling 9 coins
The minigame is MAGIC BOXES
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Three rounds of 2 boxes. In each round, 1 box contains Toad, the other contains Baby Bowser.
In each round you must choose a box, and hope that Toad is in the box.
You DO NOT have to play all 3 rounds, so the more rounds you play, the bigger the reward, but the more likely you'll hit Baby Bowser

PAYOUT:
1 Toad = x2 (18 coins)
2 Toads = x4 (36 coins)
3 Toads = x8 (72 coins)
Any Baby Bowser = x0 <-- FAIL

Choose how many rounds to play
In each round, choose a box (1 or 2)
 
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