Hello everyone! I'm going to be trying out a new activity but I'm not exactly sure how the balancing and mechanics of it would work. To test the waters, I'll be holding a trial of it--basically I'm not guaranteeing this'll work out perfectly, and if it does, the results most likely would not last.
//: Fighting
[ Ranked Battles ]
In order to move up in Jumpman Arena, you must challenge the person directly above you. These are called Ranked Battles. If you win, you may move up in rank. If you lose, then you stay in your current place and the opponent above you will only get stronger.
Winning a Ranked Battle: (20EXP)
Losing a Ranked Battle: (1EXP)
[ EXP Battles ]
On the other hand, you may train with your free time in an effort to become stronger. You may choose any contender in the league for this battle except for the person directly above you. Stakes are lower for both involved, but XP Battles are beneficial regardless.
1st: (Win/10EXP, Lose/3EXP)
2nd: (Win/9EXP, Lose/3EXP)
3rd: (Win/8EXP, Lose/4EXP)
4th: (Win/7EXP, Lose/4EXP)
5th: (Win/6EXP, Lose/4EXP)
6th: (Win/5EXP, Lose/4EXP)
//: Creating a Character
First, you must pick a class for your character. Different people are allowed to pick the same class, but it is not suggested that you characters are similar to one another as that would ruin any strategy involved in the game. Directly below the list of classes are the starting attacks for that class.
[ Classes ]
Yoshi
Koopa
Boo
Dry Bones
Bandit
Bob-omb
[ Attacks ]
Next, you must come up with a name for your character. Take a note from Paper Mario—the catchier the name, the better it is for business. Mario is nothing compared to the Great Gonzales.
After you have a name and class comes the real meat of the game: the stats. You must choose how to set up your character. Be careful when doing this, as you will only be able to add to them.
[ Battle Stats ]
HP: Heart Points, simple enough.
FP: Flower Points, these are used for special abilities.*
ATK: Attack, the damage you deal to others depending on how powerful your move is. ATK is taken directly from STR.
DEF: Defense, the amount of damage you are able to deflect.
SPE: Special stat, can be used to garner an edge in battle if used properly and if applicable.
[ World Stats ]
Level: How powerful your fighter is; every level up is used to boost stats.
Coins: Currency earned from fights; can be used to purchase items.
Star Pieces: Objects used to learn new moves.**
EXP: Earned by fighting; level up is reached once 100 exp is gained.
*None of the basic moves require FP, not a necessary part of the trial.
**Star pieces buy advanced move, not a necessary part of the trial.
[ Add 'em up ]
You all start with 10 POINTS. Each level you rise, you gain an additional POINT; therefore, your initial stats are very important on how you want to set up your character. Each POINT has the following effects on a fighter's statistics.
1PT of HP = +3HP
1PT of FP = +2FP
1PT of STR = +1STR
1PT of DEF = +1DEF
1PT of SPE = +1SPE
!!! Gaining all those levels can be tough--Every three levels gained, you get a bonus POINT !!! (Lvl3, 6, 9, 12, ect.) !!!
SIGNING UP~
If you want to try this activity out, please do this:
1) Post in the thread
2) Select a class
3) Name your fighter
4) DO NOT post your stats build, I will PM you with details after you sign up. This is so the first person is not disadvantaged.
Sorry if this seems kinda bare, I didn't want to overload everyone on the details. Any questions, comments, and criticisms are welcome of course! Anything to help balance gameplay is greatly appreciated.
We will only be accepting four people (shortened due to lack of interest) (an even number of people would work, really).
CONTESTANTS~
1... NOBODY (Kingboo)
2... SPONGYOSHI (Spongyoshi)
3...
4...
J U M P M A N -- A R E N A
Welcome one and all to Jumpman Arena, a place for the best of the best to compete for an ultimate championship title! You will have the ability to customize a character to your liking in order to compete for the top spot in the Arena.
//: Fighting
[ Ranked Battles ]
In order to move up in Jumpman Arena, you must challenge the person directly above you. These are called Ranked Battles. If you win, you may move up in rank. If you lose, then you stay in your current place and the opponent above you will only get stronger.
Winning a Ranked Battle: (20EXP)
Losing a Ranked Battle: (1EXP)
[ EXP Battles ]
On the other hand, you may train with your free time in an effort to become stronger. You may choose any contender in the league for this battle except for the person directly above you. Stakes are lower for both involved, but XP Battles are beneficial regardless.
1st: (Win/10EXP, Lose/3EXP)
2nd: (Win/9EXP, Lose/3EXP)
3rd: (Win/8EXP, Lose/4EXP)
4th: (Win/7EXP, Lose/4EXP)
5th: (Win/6EXP, Lose/4EXP)
6th: (Win/5EXP, Lose/4EXP)
//: Creating a Character
First, you must pick a class for your character. Different people are allowed to pick the same class, but it is not suggested that you characters are similar to one another as that would ruin any strategy involved in the game. Directly below the list of classes are the starting attacks for that class.
[ Classes ]
Yoshi
Koopa
Boo
Dry Bones
Bandit
Bob-omb
[ Attacks ]
Code:
|Class |Power |Area |Damage |Description
Yoshi: Jump Ground, Flying 1ATK+1ATK Flips if possible. Contact attack.
Charge Ground 2ATK Contact attack.
Koopa: Shelltoss Ground 2ATK
Powershell Ground 1ATK Hits every ground enemy.
Boo: Smack All 1ATK Attacks 1-3 times.
Invisible Self - 50% evasion passive for two turns.
Dry Bones: Bonemerang All 2ATK
Regenerate Self 1SPE Healing per turn for three turns.
Bandit: Coin Dash Ground 1ATK Gains coins equal to damage done.
Swift - - Able to perform two actions next turn.
Bob-omb: Body Slam Ground 1ATK
Bomb Front 3ATK 1ATK recoil.
After you have a name and class comes the real meat of the game: the stats. You must choose how to set up your character. Be careful when doing this, as you will only be able to add to them.
[ Battle Stats ]
HP: Heart Points, simple enough.
ATK: Attack, the damage you deal to others depending on how powerful your move is. ATK is taken directly from STR.
DEF: Defense, the amount of damage you are able to deflect.
SPE: Special stat, can be used to garner an edge in battle if used properly and if applicable.
[ World Stats ]
Level: How powerful your fighter is; every level up is used to boost stats.
Coins: Currency earned from fights; can be used to purchase items.
EXP: Earned by fighting; level up is reached once 100 exp is gained.
*None of the basic moves require FP, not a necessary part of the trial.
**Star pieces buy advanced move, not a necessary part of the trial.
[ Add 'em up ]
You all start with 10 POINTS. Each level you rise, you gain an additional POINT; therefore, your initial stats are very important on how you want to set up your character. Each POINT has the following effects on a fighter's statistics.
1PT of HP = +3HP
1PT of STR = +1STR
1PT of DEF = +1DEF
1PT of SPE = +1SPE
!!! Gaining all those levels can be tough--Every three levels gained, you get a bonus POINT !!! (Lvl3, 6, 9, 12, ect.) !!!
SIGNING UP~
If you want to try this activity out, please do this:
1) Post in the thread
2) Select a class
3) Name your fighter
4) DO NOT post your stats build, I will PM you with details after you sign up. This is so the first person is not disadvantaged.
Sorry if this seems kinda bare, I didn't want to overload everyone on the details. Any questions, comments, and criticisms are welcome of course! Anything to help balance gameplay is greatly appreciated.
We will only be accepting four people (shortened due to lack of interest) (an even number of people would work, really).
CONTESTANTS~
1... NOBODY (Kingboo)
2... SPONGYOSHI (Spongyoshi)
3...
4...