Jinx's Top 32 Mario Kart Wii Tracks

Predict which course will be #1!


  • Total voters
    6
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16. GCN Mario Circuit​

One solid GCN track returns in MKW. This track has plenty of turns to keep the drift stat a minor importance. Also, you can trick of the bumps and the ramp for a speed boost. The music is solid, seeing as it came from MK:DD. The only major shortcut here is the grass cut near the Chain Chomp.
 
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15. N64 Mario Raceway​

This track from the N64 days is one of the better N64 tracks. This track has plenty of turns to keep the drift stat a minor importance. You can trick off the edges of the pipe. There are many shortcuts here, but the biggest shortcut is the grass cut skipping the hairpin turn.
 
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14. DK Summit/DK's Snowboard Cross​

This track is the ONLY good Flower Cup track. The track takes place on a snowy mountain where there is also a place where Shy Guys snowboard and can also cause players to and spin out whenever they drive into them. It also has plenty of turns to keep the drift stat a minor importance. The cannon provides a place to dodge blue shells and shocks. Then players take the inside part of the halfpipe to gain a speed boost. Then there are two paths, but the one with the bumps is faster. After the split path is a snow cut that can be taken with a Mushroom. Then there are a multitude of bumps that can be tricked on. Then there is a shortcut taken by jumping off a chasm (single chasm), and one can also drift off after they land toward the fence to the boost panel (double chasm). The track ends with another halfpipe that can be used to gain boosts, followed by a trick on the corner. The music is good, and you can even hear someone saying "1-2-3-4!"
 
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13. Dry Dry Ruins​

This course takes place in the desert, under a midday sun. An oasis is found near the start of the course, with several trees and some water. Another part of the course is the ruins, which has Swoopers, Pokeys, and some falling sand in it. Cacti are on the outer places on the course and coming on contact with the cacti will spin the player out. Players start by taking a split path, though the inside route is faster. Then there is a shortcut that can be taken with a mushroom or a miniturbo over the sand, or if you're skilled enough, over the trees to the bridge. Then as they enter the temple, there is a shortcut taken by clipping the wall that works if you aim it right. After a series of ramps is a shortcut through the sand, and the main shortcut taken by using a mushroom so that you land on the cliff above, though you need at least two more to finish the shortcut. At lap 2, the pillars near the temple have collapsed to be tricked on. At lap 3, all the pillars have collapsed. The music has a nice desert feel to it, and the course has plenty of turns to keep the drift stat a minor importance.
 
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12. Moonview Highway​

Moonview Highway takes place in and around a lit up city at night with a full moon overhead. Immediately there is a shortcut taken by using a mushroom on the grass. Then there is a ramp that can be tricked on. Then after a series of turns, players drive through boost panels toward the finish line. This course has plenty of turns to keep the drift stat a minor importance, the cars provide a nice way of forcing skill, and the music is quite jazzy.
 
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11. Toad's Factory​

This factory seems to be producing item boxes, as seen in several parts of the course. The track starts with a turn followed by a conveyor belt with some crushers. Then after a ramp, players drive through conveyor belts containing item boxes and crates. Then they must drive through the green conveyor belts to gain a speed boost. After another ramp, there is a shortcut over the lake that can be taken with a mushroom and a trick on the first bump. Finally, the track ends with two boost panels and another ramp. This course has plenty of turns to keep the drift stat a minor importance and it has good music.
 
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10. SNES Ghost Valley 2​

This track doesn't seem like much, with a few turns for drifting a ramp, and a boost panel. So why is this track high? One word: 100cc. I hate 100cc online, and this course is a great counter to it. The glitch is overwhelmingly difficult to do and usually isn't worth it.
 
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9. GCN Waluigi Stadium​

Another great GCN track. The track starts out with a turn, followed by a ramp. It is highly advised to drift on the ramp. Then, there is another ramp with a wall than can be hit while tricking to get a speed boost, followed by the shortcut. After the shortcut is a halfpipe section, followed by some turns and finally a ramp to the finish. This track has plenty of turns to keep the drift stat a minor importance, and it also has some stadium feel with the music.
 
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8. GBA Bowser Castle 3​

One great GBA track returns in MKW. After a series of turns that emphasize the drift stat, players trick on ramps. There are two shortcuts on the ramp sections: one on the second-last ramp (harder) and one on the last ramp (easier). After the shortcuts and ramps there is another shortcut taken by using a mushroom across the dirt, then after a few more turns, the course restarts. This track has plenty of turns for the drift stat, and it also has great music.
 
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7. DS Delfino Square​

The only good DS track to appear in MKW. The track starts with a series of turns followed by a split path (the straight path is faster), then continues to the shortcut on the ramp dock and the mud, and finally ends with a drawbridge with boost panels. This track has plenty of turns for the drift stat, and it has great music and scenery.
 
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6. Bowser's Castle​

The best new track of the Special Cup. The track starts with a ramp followed by a bumpy hallway, then after a few turns leads to another ramp, then some boost panels and the halfpipe. Then there is another ramp used to do the glitch, followed by a long turn to the final ramp. Finally the track ends with lava geysers with bumps. This track has plenty of turns for the drift stat, and it has great music and scenery.
 
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5. Koopa Cape​

My favorite MKW Star Cup track. This track starts with a few ramps, then continues into the current with a grass cut, then players enter the pipe with another current and sparks. The track ends with two ramps and a shortcut at the waterfall that can be taken with a mushroom. This track has plenty of turns for the drift stat, and also some great scenery and music.
 
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4. N64 Bowser's Castle​

This is the longest track in MKW. After a series of turns, a mushroom can be used to cut through the grass. After crossing the bridge and ascending the spiral, players trick through ramps and can take a shortcut by landing on the rail. This course has great length, plenty of turns for the drift stat, and great scenery and music.
 
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3. SNES Mario Circuit 3​

This track is one of the best SNES retro tracks that have been remade. This track has a carload of turns for the drift stat, then a boost pad toward the end. In fact, the world record uses Daisy/Mach! This track also has plenty of shortcuts, though the biggest shortcut is the dirt cut after the hairpin turn. This track also has great scenery and nostalgic music.

Since we're down to the last two, try to guess my favorite MKW track!
 
Finally, we're at the top 2 tracks. These tracks have made it this high by having great music and scenery, a huge amount of turns for drifting, and overall very high levels of skill and enjoyment.
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2. GCN DK Mountain

This track starts out with a few turns before entering the cannon. After the cannon is a halfpipe ramp with a glitch that is notoriously difficult to perform. Then the players approach the chasm shortcut and end the lap on the bridge.

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1. N64 DK's Jungle Parkway
This track. This track is my favorite MKW track ever. No track has captivated me more than DK's jungle from MK64. The track starts out with a turn toward the cannon, with a glitch that doesn't save much time. Then after a series of turns, there is a shortcut through the dirt in the tunnel. You can't just randomly use your items and expect to get first. This track tests your racing lines, your item management, and your ability to avoid hazards. You have to put a lot of effort to win this track. This track is the ultimate test of skill, and that, along with its music, scenery, high amount of turns for drifting, and overall racing enjoyment, are the reasons why DKJP is #1.
 
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