Ahhh, Mario Kart Wii. It is without a doubt, my 2nd favorite Mario Kart of all time. (Not including CTGP) MKWii delivers new aspects and brings back some old memories as well. While old items return, wheelies and tricks are introduced.
I'll start off with the character roster. Out of any game, this game had the best character roster. It had a vast amount of characters, with both oldies and newbies. I gotta say, I absolutely love Funky Kong and Daisy as characters, but they are a bit OP. They have great speed, and work well when using a bike like the Flame Runner (heavyweight) and the Mach Bike (middleweight). There weren't any characters that I
hated, which is a good thing. (Except for Baby Peach and Daisy) It's also fun using different characters to experiment with glitches and to explore. I also like how clans used to use certain characters besides FK and Daisy, showing that the roster has more variety in both new and old characters.
Then, the tracks. The tracks were surprisingly decent. I liked the idea of the new tracks, but some of the retro tracks felt a little too basic. As a nice touch, some awesome glitchers even found some ultra shortcuts in them. However, it's a bit unfair when people in worldwides used to do ultra shortcuts to get a ridiculous amount of VR. I also enjoyed the exploration in Coconut Mall, as it gave a vast amount of areas to explore. Non glitch-wise, most of the tracks were smooth (pavement) and had something unique about them. The music was appealing as well. It fitted well with the tracks and how they were balanced.
Do I even have to mention the modes? Before the WFC disconnected May 20, 2014, I loved the WiFi play. For me, it didn't fully work until 2013, 3 years after I got the game. It was very memorable, playing races that worked pretty well online. I rarely got dc'd after that, and I've even gotten all the way up to the 9999 VR mark a few times. I also enjoyed when hackers came, but only to give us the Thunder Cloud glitch. Besides WiFi, I liked the tournament mode, where we could do challenges and go for the lowest score. I also liked how you could look at the WR and top 10 for each track. It also gave
you a ranking, which I liked.
Finally, the items. Most of the items were good, but the Thunder Cloud, Blooper, and even the POW Block were useless. I hated those moments where I got the TC and shrunk...The Blooper and POW Block barely affected play, and all I had to do was shake the Wii remote or go over a boost panel. In reality, MK8 did a better job with the Blooper because it decreased your handling. Otherwise, I like how the items are well-balanced, and you could choose in VS Mode what "level" of items you want to play with. The Mushrooms and Star make good use of shortcuts because you can cut corners and take routes that you can't use without shrooms.
Overall, MKWii is a really good game. It does a great job in most aspects, but there are little and minor flaws.
Tracks/Design:
9/10
Character Roster:
10/10
Modes:
8.5/10
Fun to Play:
8.5/10
MKWii gets a
9/10.