Are you a scrub? (Fighter games)

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Do you use the same move (generally the quickest or strongest) over and over again?
Do you pick the horribly over powered characters as your main?
Do you get your ass handed to you and not know why because "I was hitting that button faster than he could!"?
Do you pick the fastest, cheapest, character?

If you said yes to any of these, you're probably a scrub.

I personally hate them with every bone in my body.

They're annoying in Street Fighter, MvC2, BlazBlue, Brawl, you name it.

Are YOU a scrub?
 
Abuse throws in Tekken, air fireball pressure with Akuma in Street Fighter, chaincrab in Smash Brothers, Meltdown abuse in Dissidia.

If it works, why not use it? You play to win, not to play under some self-restricted rules that are BS no-one else would care about anyway.

However, like with everything, there's a limit how far you should go in this. *points at Meta Knight in SSBB*

I main Jin Kazama in Tekken 6(my main game), who has been practically the same since Tekken 5, while others have got significantly more buffs in comparison to him. I have every right to do whatever it takes to win.
Not that others wouldn't have the right, but it shows up more with lower tier characters while people with high tier characters could only use 35 % of their movesets to win.
 
Muggshotter said:
Abuse throws in Tekken, air fireball pressure with Akuma in Street Fighter, chaincrab in Smash Brothers, Meltdown abuse in Dissidia.

If it works, why not use it? You play to win, not to play under some self-restricted rules that are BS no-one else would care about anyway.

However, like with everything, there's a limit how far you should go in this. *points at Meta Knight in SSBB*
Cuz stuff like spamming and smash spamming (SSBB) is a cheap way of winning. =/ That's why I get mad if someone (Berry =P) wins out of spamming.
 
Wolf said:
Muggshotter said:
Abuse throws in Tekken, air fireball pressure with Akuma in Street Fighter, chaincrab in Smash Brothers, Meltdown abuse in Dissidia.

If it works, why not use it? You play to win, not to play under some self-restricted rules that are BS no-one else would care about anyway.

However, like with everything, there's a limit how far you should go in this. *points at Meta Knight in SSBB*
Cuz stuff like spamming and smash spamming (SSBB) is a cheap way of winning. =/ That's why I get mad if someone (Berry =P) wins out of spamming.
In other words, you couldn't come up with a solution for an abuse of one or two moves and you got all crybaby about it.
Your mission is more important if you play to win instead of playing under self-restricted rules. Unless both players play to win, the competition won't level up. However, no line should be crossed, because there's a limit for everything.

If you can stay in one position in an FPS game for 3 minutes, then you stay there exactly three minutes, not another second or you'll be disqualified.

Seriously, it only takes work against something that is NOT broken. Overpowered, yes. Chances are still there though slim, but with broken, there's no other option than abandoning something that's broken. It's that simple. (Except it's not, but it's quite dependant.)

As for tiers, they will never fade away. It is a term used to determine who's better and who's not. Smash Bros players particularly should get over whining about tiers as they seem to be whining about tiers the most, from what I've seen.
Some famous sprite animation saying "tiers are for queers" won't change a thing about tiers. I mean, how else will people determine who's better and who's not?
 
Muggshotter said:
Wolf said:
Muggshotter said:
Abuse throws in Tekken, air fireball pressure with Akuma in Street Fighter, chaincrab in Smash Brothers, Meltdown abuse in Dissidia.

If it works, why not use it? You play to win, not to play under some self-restricted rules that are BS no-one else would care about anyway.

However, like with everything, there's a limit how far you should go in this. *points at Meta Knight in SSBB*
Cuz stuff like spamming and smash spamming (SSBB) is a cheap way of winning. =/ That's why I get mad if someone (Berry =P) wins out of spamming.
In other words, you couldn't come up with a solution for an abuse of one or two moves and you got all crybaby about it.
Your mission is more important if you play to win instead of playing under self-restricted rules. Unless both players play to win, the competition won't level up. However, no line should be crossed, because there's a limit for everything.

If you can stay in one position in an FPS game for 3 minutes, then you stay there exactly three minutes, not another second or you'll be disqualified.

Seriously, it only takes work against something that is NOT broken. Overpowered, yes. Chances are still there though slim, but with broken, there's no other option than abandoning something that's broken. It's that simple. (Except it's not, but it's quite dependant.)

As for tiers, they will never fade away. It is a term used to determine who's better and who's not. Smash Bros players particularly should get over whining about tiers as they seem to be whining about tiers the most, from what I've seen.
Some famous sprite animation saying "tiers are for queers" won't change a thing about tiers. I mean, how else will people determine who's better and who's not?

That doesn't sound fun at all. :p Spamming in SBB isn't really the same as spamming in Street Fighter, where most spam is alright. Though it isn't fun at all to get stuck in a long combo of attacks and not being able to do anything about it, and I'm not gonna spend my time by learning all sort of different techniques.  I agree that some characters are better than others but I don't agree that it determines the outcome of a match.
 
Muggshotter said:
Wolf said:
Muggshotter said:
Abuse throws in Tekken, air fireball pressure with Akuma in Street Fighter, chaincrab in Smash Brothers, Meltdown abuse in Dissidia.

If it works, why not use it? You play to win, not to play under some self-restricted rules that are BS no-one else would care about anyway.

However, like with everything, there's a limit how far you should go in this. *points at Meta Knight in SSBB*
Cuz stuff like spamming and smash spamming (SSBB) is a cheap way of winning. =/ That's why I get mad if someone (Berry =P) wins out of spamming.
In other words, you couldn't come up with a solution for an abuse of one or two moves and you got all crybaby about it.
Your mission is more important if you play to win instead of playing under self-restricted rules. Unless both players play to win, the competition won't level up. However, no line should be crossed, because there's a limit for everything.

If you can stay in one position in an FPS game for 3 minutes, then you stay there exactly three minutes, not another second or you'll be disqualified.

Seriously, it only takes work against something that is NOT broken. Overpowered, yes. Chances are still there though slim, but with broken, there's no other option than abandoning something that's broken. It's that simple. (Except it's not, but it's quite dependant.)

As for tiers, they will never fade away. It is a term used to determine who's better and who's not. Smash Bros players particularly should get over whining about tiers as they seem to be whining about tiers the most, from what I've seen.
Some famous sprite animation saying "tiers are for queers" won't change a thing about tiers. I mean, how else will people determine who's better and who's not?
Tiers? Huh? I'm talkng about spam. =P Im not being a crybaby over it, but if someone constantly does the same move, then it's annoying. It's not even fighting, it's cheap winning which isn't really a accomplishment. There's 2 types of spam:

1. Constantly using the same move, yes, if you use the same move over and over, that's spam regardless if it hits or not. On SSB's case, there's also Smash Spam where the player only/mostly uses the smash attacks.

2. Spamming the same move to make the player not attack, and example is Fan Spam =P




2.
 
With your logic, Mugshotter, it's ok for me to pick Hakumen in BlazBlue (long range melee, sort of slow, heavy hitter) and just spam his 6C and just spam that and win, and it's ok?

Jesus Christ you're the densest piece of shit who plays fighters to get his e-penis larger person I know.
 
Wolf said:
Muggshotter said:
Abuse throws in Tekken, air fireball pressure with Akuma in Street Fighter, chaincrab in Smash Brothers, Meltdown abuse in Dissidia.

If it works, why not use it? You play to win, not to play under some self-restricted rules that are BS no-one else would care about anyway.

However, like with everything, there's a limit how far you should go in this. *points at Meta Knight in SSBB*
Cuz stuff like spamming and smash spamming (SSBB) is a cheap way of winning. =/ That's why I get mad if someone (Berry =P) wins out of spamming.
You spam with smash balls all the time. Cheap winner.
 
kingboo said:
Wolf said:
Muggshotter said:
Abuse throws in Tekken, air fireball pressure with Akuma in Street Fighter, chaincrab in Smash Brothers, Meltdown abuse in Dissidia.

If it works, why not use it? You play to win, not to play under some self-restricted rules that are BS no-one else would care about anyway.

However, like with everything, there's a limit how far you should go in this. *points at Meta Knight in SSBB*
Cuz stuff like spamming and smash spamming (SSBB) is a cheap way of winning. =/ That's why I get mad if someone (Berry =P) wins out of spamming.
You spam with smash balls all the time. Cheap winner.
How do you spam smash balls? Please make sense. ::)
 
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