Nice presentation, but unremarkable to play through. Magic Lamps trivialize much of the path choices since there's an Item Shop in the beginning loop and the Happening Spaces don't feel compelling. Getting taken back to the start isn't very fun, and "get a strong Item for going the long way with a Skeleton Key" doesn't feel very connected to Dark Link conceptually and, again, is outweighed by the easily accessible Item Shop.
- Full Game Played
- Yes
- Turns Played
- 30
- Opponents
- Humans Only
- Method of Play
- Real Hardware