Dream Land

MP3 Dream Land

Overall, it was a charming romp through a custom board! Firstly, I love the Kirby crossover element. It was great to see all the characters all over the place as well as getting to test out all their events to see what they do! Also, due to various events, duels were quite common on the board, but this was actually a nice change of pace from the usual frequency of duels in a board, and they actually felt like a viable strategy during board play.

A few notes though. The board is very linear, and although it's not too large so it doesn't feel like a chore to traverse, it does show its impact once the Star moved into the central area, which is only accessible by Skeleton Key from one point on the board, requiring a player to loop all the way back around to get inside. It caused congestion on the Star spawn, since Lamps weren't really in play either. I think it would be great if this board implemented some warp events (like Warp Stars) that can warp players to specific places on the board, and make them either more common or passing events. Speaking of passing events, the forced passing events' cost-benefit equation is questionable. It's also worth considering changing up the layout of the board to have more junctions so that path decisions can be made. Finally, the events could use updating as some have script errors which may not be compatible on real hardware, as I have Project64 interpreter core on (which emulates that) and I suffered a crash early on. Also, it would be nice if the board background were a bit more angled to see the elements better, and if the characters were scaled up a bit more. Lots of work was made into making a nice background and it's a shame they're not the easiest to see!

All in all, it was an enjoyable experience despite the linear board layout. The multitude of events and duels made it an interesting experience, and I believe the Kirby crossover elements could be enhanced even more!
Full Game Played
Yes
Turns Played
20
Opponents
Computers Only
Method of Play
Emulation
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