It was a fun and chaotic board - really plays like the minigame that inspired the board, though this time. Only real issue I had was that all players were forced to at one point trigger the enter event in the danger zone, which has the devastating effect of making you not only lose a star, but all your remaining movement. I suppose that fits in regards to how the actual minigame goes, but it does make the game very low scoring as a result. I suppose I also wish I could have more paths around the bomb that costs money to avoid like with the top part of the board, either using keys or coins to make it more interesting, but was still really fun overall.
- Full Game Played
- Yes
- Turns Played
- 20
- Opponents
- Computers and Humans
- Method of Play
- Emulation (Netplay)