- Event Type
- Landing Event
- Passing Event
- Input Required
- Yes (Parameter)
- Programming Language
- MIPS (Assembly)
- Source
- Modified
This event brings back the Bowser Item Shop functionality when landed or passed. It functions like the Bowser Item Shop from Bowser Land in MP2, forcing the player to pay coins and receive an item instantly.
The event functions as a hybrid of the "Get Random Item" and the "Give Current Player a Range of Coins" events (thanks to Airsola and Gwonam). The event will not give an item if the player already has three items. It is easy to customize what items the event can give, and to adjust the minimum and maximum coin range.
The perimeters that can be set includes MIN_COINS and MAX_COINS. MIN_COINS is the lowest amount of coins to be given and MAX_COINS is the amount of coins that the range can add on to the MIN_COINS (if MIN_COINS is 10 and MAX_COINS is 15 for instance, then the player can lose from 10-25 coins).
Bugs and Quirks
- The event currently does not check if the player has less than the MIN_COINS, and will simply take all coins the player has in that case and give them an item. This also means that you'll get an item for free this way.