Mario Party: The Top 100 Minigames – Tips, List, and Unlockables

Our Mario Party: The Top 100 minigames page features complete images of all minigames along with tips and strategies for every minigame and any unlockables.

Each of the 100 Mario Party: The Top 100 minigames are listed below. Because all minigames are remastered versions of previous entries in the series, each minigame is separated by game instead of minigame type. If you have tips for any of these Mario Party: The Top 100 minigames, whether it be a lesser known fact or a good strategy, feel free to share your idea in the submission form at the bottom of this page.

Mario Party Minigames (6)

Shy Guy Says
Bombs Away
Face Lift
Tug o’ War
Piranha’s Pursuit
Desert Dash

Mario Party 2 Minigames (13)

Slot Car Derby
Shell Shocked
Mecha Marathon
Dizzy Dancing
  • Controls are just backward, not randomized.  ~ General_JF
Hexagon Heat
  • It is VERY easy to trap computers at the end of the mini game, since the computers in The Top 100 are coded so that their difficulty drops over the course of the mini game. Ground pound them and they will most likely be eliminated.  ~ General_JF
Roll Call
Bumper Balls
  • Knockback has been drastically increased, bringing the end of the stand-stills of old. If your playing with even slightly aggressive players or CPU, then get ready for this minigame to barely last a few seconds.  ~ Gianluca_S
  • The computers rush directly diagonally from the beginning of the minigame. Go a little bit after them and you will be able to give a good first strike.  ~ General_JF
Honeycomb Havoc
Bowser’s Big Blast
  • If the minigame lasts a little too long, computers will purposely choose the wrong switch so that the mini game is not endless.  ~ General_JF
Handcar Havoc
  • Warning lights are really just false alarms. You have to accelerate when you see these panels to make a jump but missing them will not make you fall into the void. A small path has been placed just below so as not to fall.  ~ General_JF
  • The computers that are teammates with you are really only there to help you go faster. If you do not ride, they will not ride by themselves.  ~ General_JF
Speed Hockey
Cake Factory
Looney Lumberjacks
  • The CPU will never make a move on its own. It will wait for you to press the button to do it with you, much like in The Great Deflate.  ~ General_JF

Mario Party 3 Minigames (12)

Snowball Summit
  • The small snowballs can still break large snowballs as long as they have not hit their maximum sizes.  ~ General_JF
Bounce ‘n’ Trounce
Rockin’ Raceway
Mush Pit (Toadstool Titan)
  • If the minigame lasts too long and you are playing against computers with a high difficulty, the computers will… rush into you if you used the Mega Mushroom so that the minigame lasts less time. It’s the same if you are eliminated first and there are three computers left.  ~ General_JF
Storm Chasers
Chip Shot Challenge
Ice Rink Risk
The Beat Goes On
Three Door Monty
Tidal Toss
Eatsa Pizza
  • Start by eating the inside of the pizza first and then finish with the crust. The crust is harder to eat than pizza but it’s easier to eat than on Mario Party 3.  ~ General_JF
Vine with Me

Mario Party 4 Minigames (14)

Booksquirm
Trace Race
Three Throw
Mario Speedwagons
Paths of Peril
  • If you’re far in the last position, the game will be more likely to give you the shortest path, so you’ll catch up.  ~ General_JF
Blame It on the Crane
  • Team: A strategy that always works against a Master computer is to go very slowly as you near the crane. As you are about to pass below the crane, change direction and go faster. Repeat this to win!  ~ General_JF
GOOOOOOOAL!!
  • Solo: Jump a lot, it helps you to move faster. Don’t jump just when an opponent kicks their ball slowly.  ~ General_JF
  • Team: Try to kick your balls at various speeds to make the solo player have a harder time catching balls.  ~ General_JF
Hide and Go BOOM!
The Great Deflate
  • If you play with a CPU, it will wait for you so that you can be synchronized in your ground pound.  ~ General_JF
Revers-a-Bomb
  • Even if you’re losing, absolutely avoid Bob-ombs. If a Bob-omb explodes on you, you’ll be stunned and will likely get more bombs exploding around you.  ~ General_JF
Order Up
Karrening Koopas
  • Master computers take about over 10 seconds to finish a round. So victory is within reach if you are accurate enough.  ~ General_JF
Beach Volley Folley
The Final Battle!
  • Compared to Mario Party 4, you have less health, but the lava won’t instantly cause a loss here.  ~ Pico Digital Studios

Mario Party 5 Minigames (17)

Coney Island
Pushy Penguins
Night Light Fright
Dinger Derby
Leaf Leap
Triple Jump
  • Master computers will often make results close to 40 (The Bob-omb), Very Hard computers will often make results close to 34 (Between Koopa and Bob-omb), Hard computers will often make results close to 30 (Koopa), and Normal computers will make results close to 20 (Shy Guy).  ~ General_JF
Later Skater
Hotel Goomba
Cage-in Cookin’
Heat Stroke
  • Don’t move until the solo really hits, you have plenty of time to react, then jump and go left to stay on the platform. Beware of Podoboos!  ~ General_JF
Squared Away
  • Solo: Being in the 4 corners of the arena is a VERY bad idea because the team will be able to corner and block you.  ~ General_JF
Tube It or Lose It
Defuse or Lose
Manic Mallets
Shy Guy Showdown
  • If you are playing alone and you really need the win you can press pause at the moment when Shy Guy raises the panel to be ready to press the button.  ~ General_JF
Button Mashers
Ice Hockey

Mario Party 6 Minigames (9)

Snow Whirled
Catch You Letter
Strawberry Shortfuse
Trap Ease Artist
Dizzy Rotisserie
  • The controls are pretty much just backwards like Dizzy Dancing.  ~ Anynonomous
Crate and Peril
Rocky Road
  • Kicks are the most powerful blows. I recommend that you make punches only in the second phase, since there is only one rock in this phase.  ~ General_JF
Slot Trot
Block Star

Mario Party 7 Minigames (12)

The Final Countdown
Monty’s Revenge
  • Stay the opposite of other players because Monty Moles can know the hole you’re in before you even pop out.  ~ General_JF
Pokey Pummel
Track & Field
  • Master computers begin to lose control when the timer reaches the last 10 seconds.  ~ General_JF
  • Only towards the end of the minigame, jump over a hurdle and back up a little bit before jumping. This technique allows you to chain the hurdles without being too close to one another.  ~ General_JF
Deck Hands
Balloon Busters
  • In the first round, the balloon will explode at least after 12 breaths in and at most after 23 breaths in. So count! If after 21 breaths the balloon has still not exploded, take only one breath in it and go hide quickly!  ~ General_JF
Dart Attack
Pogo-a-Go-Go
  • Team: Go against the direction of the platform, the minigame will be much easier.  ~ General_JF
  • Solo: Avoid changing the platform every second, the platform takes time to change sides so you’ll just lose time.  ~ General_JF
Sphere Factor
Jump, Man
Vine Country
Stick and Spin
  • When the bubbles or the black/white balls appear, try to slow down your pace to make sure you are precisely placing the balls.  ~ Anonymous
  • If any ball has a number, try to speedily clear it as fast as possible with an onslaught of balls.  ~ Anonymous
  • When bubbles with the number 4 or higher appear in single player mode and you are close to finishing a series of 5 levels, it is often best to set them aside in a junk pile.  ~ Anonymous

Mario Party 8 Minigames (3)

Crank to Rank
At the Chomp Wash
  • Rub very quickly on the Chomp as if it were the end of the world. There is no limit to the scrubbing.  ~ General_JF
Aim of the Game
  • The best score is either 50-50-x2-x2-x2 or 50-x2-x2-x2-x2. Both will net you 800 points.  ~ General_JF

Mario Party 9 Minigames (10)

Logger Heads
  • Risky, but if you know the timing at which the log is laid, you can try pressing A a little bit before to ensure you are first. Don’t overdue it, there’s no telling when a Bob-omb will appear!  ~ General_JF
Bumper Bubbles
  • The more balloons a player has, the easier it will be to push them into the spike balls.  ~ General_JF
Don’t Look
Peak Precision
Magma Mayhem
Speeding Bullets
Jigsaw Jumble
  • You can get a lot of progress from the beginning of the minigame. Before pressing OK , you can look at the puzzle pieces present on the table to directly put the right one when the minigame starts.  ~ General_JF
Pier Pressure
Goomba Bowling
Tackle Takedown

Mario Party 10 Minigames (4)

Flash Forward
Soar to Score
Jewel Drop
Badminton Bash

Got advice of your own? Submit your tip in the form below and we’ll include it our list if it fits!