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Claiming the Cube |
- Unless only one square is lit on the face you’re standing on, just ground pound the middle of the cube to go faster. ~ Spongyoshi
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Rope a Slope |
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Tragic Carpet Ride |
- The paths eaten by the Mattermouths reappear after 5 seconds. ~ General_JF
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Stretch Run |
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Grid is Good |
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Color Me Fast |
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Musical Snares |
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Buzz a Fuzzy |
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Cannonball! |
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Goomba to Maneuver |
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Kabob and Weave |
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Tap Dash |
- If you really want to be quick, try focusing on the bottom screen and using your peripheral vision to see the color of the enemy you need to select. ~ PickPokey#
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Tanks a Lot |
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Xylophone Home |
- The notes don’t follow the melody directly but they’re all onbeat with the tempo. Just tap on-tempo with your feet to help you out if you’re having problems nailing the +2. ~ Spongyoshi
- Sometimes, this minigame can get off tempo in Download Play. When that happens, try to just time it instead with the notes animations. ~ Spongyoshi
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Mild Gunman |
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Spin the Bubble |
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Rat-a-tat Flat |
- The Golden Rat comes when the timer reaches 20. Then, one or two Golden rats are going to come every 6 seconds. ~ General_JF
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Tile Savvy |
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Hide ‘n’ Splat |
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Slow Glide |
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Sub Trouble |
- When you go up or down, you will lose speed, so try to go up or down as little as possible. ~ General_JF
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Garden of Eatin’ |
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Peep a Peepa |
- Peepas usually disappear after 5 points. ~ Spongyoshi
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Puzzle Pronto |
- If you have the first puzzle where you have to press all the mushrooms, I recommend that you are already ready to press when the “Start” icon appears on the screen. ~ General_JF
- If you have the puzzle where you have to put the items in their place, DO NOT BE FAST, the game requires precision so if you go too fast, it will not count. ~ General_JF
- The puzzle with the pipes is by far the most difficult. I recommend that you try to position each part of the pipe in one direction and see if the game counts it. If not, you can turn it in another part of the pipe and so on, until the game counts it. ~ General_JF
- If you have the puzzle with the numbers, similar to that of mushrooms, I recommend that you are already ready when the “Start” appears on the screen. ~ General_JF
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Truckin’ and Cluckin’ |
- A golden hen appears when the timer is around 11 seconds and the last golden hen appears randomly in the last 5 seconds. ~ General_JF
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Color Correction |
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Get Reel |
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Top This |
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Slip ‘n’ Slip |
- Keep jumping, this minigame is way easier this way. ~ Spongyoshi
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Pachinko Wizard |
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No-Traction Action |
- Turn without accelerating or you will very easily take a wall. ~ General_JF
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Blown Hover |
- You can do a small jump by tapping the A button quickly, it’ll only jump over 1 tile but it is quicker. ~ Spongyoshi
- First obstacles only cover the first two tiles so you can jump over all of them with ease. Afterward, there’s snake-ones that cover one or two of the top spots. If you can, stay below their starting point so you can jump over it. Then, the last four are either a full square that cover the top and middle (don’t jump), a middle and bottom (full jump), or an M formation (jump/go below on the free spaces). ~ Spongyoshi
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Slow G |
- Do small jumps to reach the platforms faster, release the jump button around when your head reaches the bottom of the platform to land on it with minimal time loss. ~ Spongyoshi
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Spin and Bear It |
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Fisticlouds |
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Starring Artist |
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Pokey Corral |
- Don’t be afraid of staying close to the edge, this will give you better reaction time. ~ PickPokey#
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Hare Today |
- One or two golden bunny spawns near the timer hitting 10. And a last one spawns when the timer hits 4. ~ General_JF
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Great Bars of Fire |
- Just duck every time you land to not worry about the top firebar. Be careful to release it before jumping, you cannot jump while you’re ducking. ~ Spongyoshi
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Deck Hunt |
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Paddle Skedaddle |
- Avoid walls, you get a speed boost when you paddle enough without touching any walls! ~ Spongyoshi
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Fuel Me Once |
- DON’T SKIP THE DEMO! The speed at which the gasoline loads for the Toad in the the demos is the same for the real minigame! ~ General_JF
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Git Along, Goomba |
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Cheepers Keepers |
- If you’re playing alone, pause-buffering could be a good strategy so you’re ready to smash the right button when it appears, especially against CPU Masters. ~ General_JF
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Drive for Show |
- Aiming is relative to your position so if you’re on the far left, aiming in front or into the left will always shoot your ball to the far left target. ~ Spongyoshi
- Targets that haven’t been aimed at for a while will change automatically after 5 seconds. You could try to time your shot to aim at it right away when it becomes available again. ~ Spongyoshi
- Targets often go from 5 to 10 to 20 and finally to -5. This is not always the case, especially towards the end of the minigame. ~ Spongyoshi
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Hop Till You Drop |
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Helter Shelter |
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Meteor Melee |
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Bumper Thumper |
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Horror Harriers |
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Cheep Diamonds |
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Slip Not |
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Trounce ‘n’ Bounce |
- Don’t battle with your opponents at the beginning of the fall or towards the end. You have to make sure you can get back up. ~ PickPokey#
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Mad Ladders |
- The rocky spikes only chase the people in first and second. Let people go first! ~ PickPokey#
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Squish You Were Here |
- Try to avoid staying between two pillars with an opening, you may still get crushed. ~ General_JF
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Go with the Floe |
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Pool Buoy |
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Amp My Style |
- Pushing your opponents is not a very good idea because if you miss them, you will surely get an Amp! ~ General_JF
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Magmathon |
- If an opponent is in front of you, get an early look at the buttons you have to press by seeing which button they have to press. ~ General_JF
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Shrub Hubbub |
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Quickest Cricket |
- Doing long jumps is more effective than doing small fasts jumps. ~ General_JF
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Diamond a Dozen |
- Count the number of gaps between each diamonds instead of the number of diamonds in each hole. If a hole has more than 5 gaps, you can be sure it’s not the hole with the most diamonds. ~ Spongyoshi
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Flip Out |
- You can skip almost every platform if you don’t stop spamming A. ~ General_JF
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Bob-omb Aplomb |
- Keep turning in a circle to help push away the bombs. ~ PickPokey#
- When trying to take a more offensive approach, let the Bob-ombs come to you and ick them away after about 1.5 seconds. ~ PickPokey#
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Gyro for the Gold |
- On the maze section, right after the ramp, if you bounce on an opponent’s head, you can get on a block and potentially skip a good portion of the maze. ~ Spongyoshi
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Point ‘n’ Shoot |
- Piranha Plant always comes out of one of the three pipes below. Mantas & Lakitus are always flying in the sky. Shy Guy is either on the roof of a building or on the boat. Cheep Cheep & Blooper are always underwater (either in the distance or close to the center island). Goomba is always on the ground (on any of the five islands). Koopa is always inside his hot-air balloon in the sky. ~ Spongyoshi
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Match Faker |
- Taking notes is effective, but if you have a great memory and absolutely need the victory, you can memorize the characters without wasting time taking notes. ~ General_JF
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Sky’d and Seek |
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Utter Nonsense |
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