Mario Party 6 Minigames – Tips, List, and Unlockables

Our Mario Party 6 minigames page features complete images of all minigames along with tips and strategies for every minigame and any unlockables.

Each of the 82 Mario Party 6 minigames are listed below. If you have tips for any of these Mario Party 6 minigames, whether it be a lesser known fact or a good strategy, feel free to share your idea in the submission form at the bottom of this page. For board tips, click here.

4-Player Minigames (23)

  • Always go for ones that have just lit up. If you want to slow down your opponents then ground pound them, it’ll stun them for a good while.  ~ Slyshi
Odd Card Out
Freeze Frame
What Goes Up…
Granite Getaway
Circuit Maximus
Catch You Letter
Snow Whirled
  • Use two hands in order to have a finger on each button. I recommend putting your right index on the A button, your right middle finger on the X button, your left middle finger on the Y button and your left index on the B button!  ~ Spongyoshi
Daft Rafts
Tricky Tires
Treasure Trawlers
Memory Lane
Cannonball Fun
Note to Self
Same Is Lame
Lift Leapers
Blooper Scooper
Trap Ease Artist
Pokey Punch-Out
Money Belt
  • Always look to the one that’s in the X-Ray and never at the mystery boxes. If the X-Ray has a coin or a Money Bag, after it moves 2 more times, the third time is when you should press A.  ~ Slyshi
Sunday Drivers
Throw Me a Bone

1 vs. 3 Minigames (11)

Cash Flow
  • As the team, pull back the joystick if you want to move far to a certain direction.  ~ Spongyoshi
Sink or Swim
Snow Brawl
Ball Dozers
Surge and Destroy
  • As the solo player, the unusual controls can be circumvented by simply moving both sticks in unison.  ~ piguy314159
Pop Star
Stage Fright
Conveyor Bolt
Crate and Peril
Ray of Fright
Dust ’til Dawn

2 vs. 2 Minigames (12)

Garden Grab
Pixel Perfect
Slot Trot
Gondola Glide
Light Breeze
Body Builder
  • Work from one side to the other instead of randomly moving across the whole play area. If a coin is a bit further away then just gently move your stick towards it instead of making a full push. Keep it close to where you are swung from the catapult so that getting the second batch isn’t as tedious.  ~ Slyshi
Jump the Gun
  • The person with the Bullet Bill Launcher should only hit targets that are about 2 or 3 targets away from the last one. Keep Bullet Bills close going up inclines and keep them further going down inclines.  ~ Slyshi
Rocky Road
  • Kicks are the strongest move!  ~ Spongyoshi
  • Try to pick a different rock than your teammate. If only one rock is remaining, either try to be as far away as possible or have only one player clear up the remaining rock since hitting your opponents costs a LOT of time!  ~ Spongyoshi
Clean Team
  • Stay still for a better chance at survival.  ~ Spongyoshi
  • A short jump can suffice.  ~ Spongyoshi

Battle Minigames (6)

Hyper Sniper
  • The grasshooper is the fastest if you’re fast with input pressing, there’s also no penalty for wrong inputs. Ladybug is the second fastest if you’re a very good spammer. If you have a better reaction time, pick the beetle. Only pick the Snail if you’re confident your opponents aren’t very good at this minigame as it’s easy to master but slow at max speed.  ~ Spongyoshi
Stamp By Me
Wrasslin’ Rapids
Starwberry Shortfuse
Control Shtick

Duel Minigames (15)

Light Up My Night
Cog Jog
Black Hole Boogie
Full Tilt
  • It is possible to make a few giant shortcuts by jumping over the void from one part of the path to another. CPUs never take these, so you are safe to not attempt them when playing against CPUs. If you are against a human player, you might find yourself wanting to risk it and take these big shortcuts!
Sumo of Doom-o
  • While the arena spins before you jump into it, it actually doesn’t matter as it does a 360° spin meaning all the Xs & Os stays in the same place.  ~ Spongyoshi
Mass Meteor
  • Hold A until 3.51 seconds are left, then let go; you will land on exactly 0.00. ~piguy314159
T Minus Five
  • On the first panel, wait for it to reach you. On the second panel, wait until the third panel lights up and do a full hop into a ground pound. On the third panel, immediately do a short hop ground pound. On the fourth panel, do a full hop into a ground pound when it reaches the second panel after coming back from the bottom. On the fifth panel, try to time a ground pound as it reaches in between the first and second panels.  ~ Slyshi
Asteroad Rage
Boo’d Off the Stage
Trick or Tree
Something’s Amist
  • When playing against the AI, a great strategy is to walk against them and only let them move gently so you can be the first one to react when you get pushed to the gemstone’s location!  ~ Spongyoshi

DK Minigames (3)

Tally Me Banana
Banana Shake
Pier Factor

Bowser Minigames (3)

Pit Boss
Dizzy Rotisserie
Dark ‘n Crispy

Mic Minigames (5)

Verbal Assault
Shoot Yer Mouth Off
Talkie Walkie
Word Herd
Fruit Talktail

Rare Minigames (4)

Seer Tower
Block Star
Lab Brats
Dunk Bros.

Got advice of your own? Submit your tip in the form below and we’ll include it our list if it fits!